Battlefield 5 Delayed a Month To Refine the Experience Based on Player Feedback
Today EA and DICE announced that Battlefield 5 will now release on November 20, 2018, which is a month later than it was originally supposed to launch. It appears the main reason for the delay is to improve the gameplay experience based on feedback the teams have received from the closed beta, as well as from fans who played it at E3 and Gamescom.
Oskar Gabrielson, General Manager of DICE, provided a detailed statement on the decision which you can read below:
Today, we’re announcing that Battlefield V will have a new launch date – November 20, 2018. I wanted to give you a little bit of insight into how we arrived at this new date.
Over the summer, we’ve had tens of thousands of players get their hands on the game during our Closed Alphas and at E3 and Gamescom – where we were honored to receive the awards for Best Multiplayer Game at both shows.
You have told us that you are seeing an increased focus on squad play come through, you are also feeling the difference in our revamped player movement and we are getting a lot of positive feedback for our improved weapons handling.
You’ve also spurred us to make some meaningful improvements to the core gameplay experience, including adjusting the gameplay tempo, improving soldier visibility and reducing player friction. You’ll see a lot of these reflected in our Open Beta that starts on September 6.
We believe we have one of the best Battlefield games ever on our hands. A game that will deliver on an emotional journey through the return of unseen single player War Stories, a deep multiplayer experience, Battle Royale, along with our new live service, Tides of War – a journey across multiple theaters of WW2 and designed to keep our community together.
With the Open Beta just around the corner, we are excited about the millions of you who will join us and experience the game. And we fully expect to see even more feedback coming our way.
And that’s why we’re moving our launch date. We’re going to take the time to continue to make some final adjustments to core gameplay, and to ensure we really deliver on the potential of Tides of War.
We know moving the launch date means that we all have to wait a little longer. But we’re going to take our time to make sure we get it right.
Thank you for your continued passion and support. We can’t wait to see you on the battlefield in just a few days.
Honestly, I’ll always be down for AAA titles, or even Indie titles, getting delayed releases to ensure the gameplay experience is the best it possibly can be. There’s no point in releasing a somewhat broken game, or one you know has issues that the core player base will take umbrage with. These days it’s too risky to drop an unfinished, or unpolished game early due to the skyrocketing costs of game development, so I’m always going to be ok with a developer pushing a game back for the right reasons. Hopefully this delay will yield the best Battlefield 5 experience possible.
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