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Games that integrate music always have interested me. When I heard of Beat the Game I was oddly intrigued by it. The trailers initially don’t give away too much information about the game, which isn’t always a bad thing. Going into the game I was still a little shrouded by mystery. What was I about to do? What was the point of the game? Well, after starting it all became clear, I was to attempt to put on the best DJ set of my life.

Beat the Game has an odd way of presenting it’s gameplay. I was only able to do a 15 minute play through of the current build presented to me so I had to use my time wisely. I was able to do it multiple times to try and collect as much as I could. I wasn’t really given any character names or story elements. All I knew was that my character was trapped in some random desert and had to collect the sounds from around him/her. There is a lot of abstract art here, the whole landscape nice to look at, fused with things I couldn’t really wrap my head around. The main concept was to stop and listen to the objects around you and absorb those sounds to use for your own. Once I had some sounds recorded I mixed them into a song. These kind of mechanics always make me feel like I could pursue a career as a DJ.

An interesting side character I didn’t have the time to meet.

Once I put together some cohesive noises, some new characters joined my level because they liked what they hear. Different characters are attracted by different music. This was a cool concept, showing that music truly can bring different people together. During my different play throughs, I was never able to collect every sound to put on the live show before the time ran out. It is a damn shame because I was enjoying the hell out of the game. Other than not knowing who I was and what I was there for, the game was fun. I am looking forward to another build of the game to try out and maybe get a little more time into. I will probably run future attempts to get everything and see what this DJ set is all about!

 

“Making you a better geek, one post at a time!”

Preview statement: The code for the game was provided by the developer for the sake of this preview.

Tags : Beat the GameWorm Animation
Randy Ladyka

The author Randy Ladyka

Practically born with a controller in hand, Randy Ladyka is a self-proclaimed Video Game Connoisseur. Aside from fully investing himself in all things nerd, he’s currently raising three little boys and attempting to convince his wife to play anything with him. He spends 90% of his free time reading, researching and playing games and recording your next favorite gaming video. The other 10% is spent sleeping and eating, though not simultaneously.