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For those that don’t know, Grow Home is an experimental, procedurally animated climbing game. You play the role of BUD, a child-like robot that has to grow and then scale a giant plant for its highly sought after seeds.

Grow Home started as an animation experiment created by a single programmer at Ubisoft Reflections, however the game evolved and was eventually released on February 4th for everyone to enjoy, and also to play around with.

The behind the scenes developer diary, shown above, shines some light on the thoughts and ideas that went in to Grow Home, and is a nice insight in to how Grow Home came to be.

Grow Home is available for Windows PC only, on Steam and Uplay for $9.99.

 

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Tags : Developer DiaryGrow Home
Nick Horry

The author Nick Horry

Nick grew up in the rural English countryside, where the pub three miles away was one of the few available forms of entertainment. Luckily, Nick wasn’t living in the 18th century and a steady flow of movies and video games were available and became a big part of his early life. Nick then went on to study Film & TV at University and now hopes to deliver interesting and thoughtful content to fellow enthusiasts.