Civilization VI’s Visual Tweaks and Districts Provide a Fresh Looking Experience
The Civilization franchise is undoubtedly one of the greatest turn-based strategy series to grace the gaming industry, and 2K is poised to release the most memorable entry yet with Civilization VI (Civ 6). While at E3 I attended a closed doors presentation of the game (now publicly available, see below), and two aspects from the demo stood out as noticeable alterations to the Civilization formula. One changes how civilization’s expand, while the other adds another layer of visual polish to create a more detailed look at the sprawling cities and inhabitants that make up one’s particular civilization.
The addition of Districts in Civ 6 was the most glaring change I noticed in the demo as it fundamentally alters how your civilization’s cities will grow and eventually connect with one another. Rather than just having a city hub with all of the various structures you can build in it, you now have to create Districts, which range from Theatrical in nature to Defensive in nature. For example, if you want to establish some sort of defensive and offensive units for your civilization you would first have to build the District that unlocks buildings such as barracks to create troops. This in turn will spawn a new tile filled with detailed versions of barracks and the other structures that can be built in said District, which all evolve visually as your civilization reaches new ages.
These mini-cities if you will, just make your core city feel much larger and truer to actual cities over the other Civ games, and make it a bit easier to tie cities together; at least in terms of appearance and for claiming unused tiles. Visually you don’t just see one massive city with a bunch of little buildings representing the various structures and landmarks you have built. Each District will feature its own unique look and set of buildings, giving the world map a more detailed set of visuals to appreciate and zoom into. They just make the map feel more alive and like a truer version of a simulated human ant farm than ever before.
Thanks to the increased polish on the game’s visuals Civ 6 looks marvelous in action, especially during the later stages of a game when the map is fully populated. Like I mentioned before zooming into the Districts or the main city will provide a God’s eye view of your civilization in action, which felt very rewarding to watch, so I can’t wait to actually play God when the full game releases. Civ 6 also felt like it adapted the battle animations from Civilization Revolution, because the battles appeared to be more intense, and the character models all felt slightly oversized and a bit more stylized in terms of their art style.
Civilization VI seems to maintain the core aspects of its predecessors to allow it to resonate with longtime fans, but with the inclusion of Districts and a few visual overhauls, it’s looking like it could provide the best overall experience yet. If anything else, we know it’s a Civ game, so at worst it will be a great experience rather than a mind blowing one.
You too can now check out the Civ 6 E3 demo, which is embedded below.
“Making you a better geek, one post at a time!”