Cloud, Asteroids, NFL – Audio From Xbox One’s Demo Shares Insight

Cloud powered means more than we thought.
Cloud powered means more than we thought.
Cloud powered means more than we thought.

EntertainmentBuddha is happy to bring our viewers some interesting audio from Microsoft’s E3 demo of the Xbox One. The audio, clocking in at a whopping 21 minutes, focuses mainly on the Xbox One’s intriguing Cloud Technology as well as the system’s Kinect functionality. While the jury may still be out on Microsoft’s next console, after taking a listen to the Xbox One discussion, it’s hard to say that Microsoft doesn’t at least have a strong vision for the One.

Microsoft has big plans for the Xbox One, and it seems that creating a system more powerful than anything we have seen before is on top of the list. Early in the video, Microsoft revealed that they were able to program the real-time location and movement of over 40,000 asteroids one a single Xbox One. This is an impressive feat, especially when compared to the fact that to achieve this feat with the current generation of consoles, it would take approximately ten 360’s – now that is a lot of power.

Furthermore, Microsoft continues on to speak about how the Xbox One has been designed from the ground up to work with the Cloud, meaning that every single Xbox One will have the ability to access any of Microsoft’s hundreds of thousands of servers at any given moment. The Cloud functionality allows the console to access these servers when more power is needed than the Xbox One can provide on its own. To demonstrate the potential of the Cloud, the aforementioned asteroids are brought back into focus, this time with 300,000 more added.

This, we are told, is enough to melt any console from any generation.

The Xbox One being demoed doesn’t melt though, and this is all thanks to the Cloud. By dynamically pulling in Cloud computing resources, a single Xbox One is able to render and track the movement of over 340,000 asteroids in real time – now that’s even more power.

Talk of asteroids and Clouds are just the beginning of the information contained in the audio. Further listening delves into discussion on the Kinect, and the seamless integration of its functionality to every aspect of entertainment – not just games.

Anyone interested in the upcoming entertainment console from Microsoft are sure to find some amazing nuggets of information within the audio, so be sure to take a listen for yourself below.

Audio From the E3 Demo of the Xbox One’s Cloud and Kinect Capabilities:

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Tags : E3 2013gamingkinectmicrosoftXbox One
Raymond Porreca

The author Raymond Porreca

Raised on classic role-playing games, Ray’s eternal quest for the next great game has led to him playing everything he can get his hands on. With a passion for every facet of the video game industry, Ray aims to keep readers informed and entertained with every word he writes.