Over the weekend I planned on wrapping up the Crysis 3 campaign, as well as checking out its multiplayer component, so I could provide a review of the game for EB Nation to read on this depressing Monday in March. Unfortunately, I wasn’t able to complete either, and it’s not due to me being a lazy ass. While facing Crysis 3’s final boss I came across one of the most dreaded discoveries in gaming, which just so happens to be the nefarious game ending glitch. Glitches of this nature should never be present in a finished version of a video game, but sometimes they pop up, and unfortunately for me and Crysis 3’s review score, one of them reared its ugly head at the worst time during my campaign run (I’m not the only one either).
I ran into it during the last checkpoint, during the last boss fight, just as the cut scene was about to roll signifying the final moments of Crysis 3’s campaign. This dirty little glitch would freeze up my entire Xbox 360 console every time I struck the final blow to the last boss and entered the resulting cut scene. I rebooted over 5 times, and each time I ran into the same game breaking glitch that has forever tarnished my opinion of Crysis 3. All of my hard campaign work is for naught right now. I didn’t get my reward for beating the game on Veteran, and worst of all I didn’t get to see how this game ends (not that it had a great story anyway).
With that being said this review reflects my final opinion of Crysis 3, which is a shame, because I really did enjoy this game all the way up until its game ending glitch. I just can’t give a finished $60 video game a high review score if it contains a glitch that can effectively ruin your entire campaign until its developer puts out a patch for it. I had thought that Crysis 3 made up for the sins of Crysis 2, but in the end it managed to ultimately let me down.
EB 6 out of 10 Buddhas
(Xbox 360 version used for this review)
- Prophet actually feels invincible this time around
- Graphics vastly improved on consoles over Crysis 2
The Not so Awesome
- Final Boss game ending glitch (as of 3/4/13 no patch exists)
- Sound glitches throughout
- Relatively short campaign
The plot of Crysis 3 is somewhat of a mess to follow, but that really didn’t matter to me because I very much enjoyed the bland FPS gameplay. Don’t take that as a knock either. I accepted this game’s generic “the world is coming to an end” plot because I enjoyed the gameplay so much (until the GAME ENDING GLITCH), but I’ll touch on that in the next section of this review.
Anyway, back to Crysis 3’s story. The tale picks up in 2047, which is 24 years after the events of Crysis 2. The CELL corporation has used their knowledge of the Ceph to monopolize the world’s power sources. They’ve achieved this by creating nanodomes around the world’s major cities, which effectively turns them into modern jungles complete with jungly stuff, and the charred remains of the city’s former glory.
Crysis 3 NYC Nanodome
Prophet is brought out of hibernation (I guess he was considered too dangerous by the end of C2) to assault the NYC nanodome with the help of his former squad mate Psycho, who has had his nanosuit forcibly removed from his person through a process known as “skinning”. It’s safe to say that this process has left Psycho pretty pissed at the CELL corporation, and he’ll remind you of that fact throughout the game’s 6 – 10 hour campaign (depends on skill and difficulty).
Prophet and Psycho eventually come to realize that their new target is the Alpha Ceph, who Cell has been using as a source of power to fund their reserves around the world. One thing leads to the next, a few lame reveals take place, and before you know it you’ll be facing the final boss. Unfortunately, as previously stated, I ran into a game ending glitch as this point, which prevented me from seeing Crysis 3’s proper finale.
Considering that the rest of the tale is about as generic as it gets I don’t think I really missed anything by having the game crash on me at the very end. Although, I would have still liked to have seen this game come to an end, but with a glitch of this nature that won’t be a reality until Crytek puts out a much needed patch. The bland story never really mattered to me though, because I became quite enamored with Crysis 3’s run-of-the-mill, yet extremely satisfying gameplay.
Outside of the new compound bow weapon (best use of a bow and arrow weapon in a video game), the overall gameplay in Crysis 3 is identical to Crysis 2, but for some odd reason I very much enjoyed it this time around. I’ve been trying to figure out exactly why I feel this way about Crysis 3, because in all honesty it’s the same damn game as Crysis 2, but I found myself thoroughly enjoying each and every enemy encounter.
Crysis 3 features definitive chapters to help move the tale along, but within these chapters a series of enemy encounters make up the bulk of the gameplay. In true Crysis fashion each of these skirmishes can be approached in any manner of your choosing. You can go all Rambo on your enemies by enabling your nanoshield, or you could go all Sam Fisher and use your nanocloak to stealthily eliminate your foes.
Hands down the best bow I’ve ever used in a video game
I found myself using a mix of the two modes on my way to the final boss, and they both provided a feeling of having super powers. I know these same mechanics were present in Crysis 2, but something prevented me from realizing how much fun the thought of near complete freedom can be in a semi-open-world FPS game. For some, this level of power may be too great, because I didn’t really encounter any face melting gameplay challenges on my way to its glitched out finale.
Personally, I love feeling like a God, and I have no problem burning through a game on its second hardest difficulty, so to me Crysis 3’s gameplay paid off as advertised. Prophet is a super soldier who has developed near God-like abilities, so technically he should be able to gracefully blow through anything in his path. Crysis 3 doesn’t shy away from this mantra, and its gameplay is definitely what kept me enthralled with its less than exciting story. Quite honestly, if it weren’t for the game ending glitch I encountered I would have recommended this video game based on its gameplay alone.
One of the biggest disappointments in Crysis 2 was its less than stunning visuals, which were falsely lauded as being the best ever on a console. I thought they looked like shit, but luckily that isn’t the feeling I had towards the visuals in Crysis 3. I was most impressed with the game’s crisp frame rate, and its motion blur effect while turning the game’s main camera. It had a Battlefield 3 feel to it, which I know many FPS fans can appreciate.
The main landscapes feature some pretty high-quality textures, and the areas in the nanodome that feature a jungle setting have some lifelike movement coded into the high grasses and tree canopy. Crysis 3’s visuals did what they’re supposed to do, which is make me feel like I’m in a different world. They didn’t come off as best in show worthy, but they also didn’t detract from the gameplay like they did for me in Crysis 2.
Crysis 3’s visuals are solid, but not awe inspiring on the 360
(Screen features PC footage)
Outside of the final boss game ending glitch (can you tell that this failure bothered me at all) the biggest let down in Crysis 3 is its unreliable soundtrack. During the first mission and a half the sound constantly cuts out during heavy action scenes. It got so bad that the sound eventually cut out all together causing me to miss out on key cutscene dialogue. Imagine what it sounds like to quickly turn the volume off and then back on again during your favorite TV show. This is the exact effect that Crysis 3 exhibits during the early parts of the game, which hampered the beginning of the story.
The sound issue eventually gets better, but the soundtrack never fully recovers. During non-action moments Crysis 3’s sound profile is quite serene, and the nanodome provides plenty of naturalistic jungle sounds to listen to. Hearing Prophet’s suit talk to me every time I enable its shield or cloak never got old in glorious 5.1 surround sound. Although, any positive aspects in regards to this game’s sounds get drown out every time the soundtrack cuts out due to the heavy amount of action taking place on screen. Hence the reason for Crysis 3’s sounds being one of the game’s biggest let downs.
At times during the opening mission I couldn’t hear Psycho talking to me
If you asked me to rate Crysis 3 before I ran into a game ending glitch during the final boss battle, I would’ve spoken highly about it, and probably would have given it an 8/10 Buddhas. Unfortunately, I can’t bestow a high rating upon it due to the fact that there’s a glitch that prevents you from completing the game, and it ruins the entire Crysis 3 campaign. That just plain stinks, and Crytek should be held accountable for their failure.
Yes I know a simple patch will fix this game breaking glitch, but considering that it isn’t available yet, and I’m still left with an unfinished game, I can’t just brush off the fact that there’s a bug that completely destroys this game’s single player campaign. For that failure alone I have to give Crysis 3 a 6 out of 10 Buddhas. It should be much less, but deep down I still enjoyed the parts of the game that worked, so I didn’t completely skewer it.
I recommend picking up this game at your own risk, because there’s no way to know if you’ll be affected by the final boss glitch or not. It’s a shame because I really wanted to explain to you why I had so much fun playing Crysis 3 when I had such a bad time playing Crysis 2. Oh well, I guess its failure shouldn’t really surprise me considering how buggy the last console Crysis game was. You’ve been wishing there were no such thing as game breaking bugs…
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