Sony has released a new behind-the-scenes look at the new God of War for the PS4 and PS4 Pro, and it provides insights into what it took to make sure the game’s camera never cut away from the action. Think of it as a one shot used in film making, which basically means the camera never cuts, fades, or wipes to the next scene. You just see a constant shot of the action, so your eyes and brain are never left without something to process.
Doing this in film is one thing, and it’s definitely not an easy thing, but doing it in a video game where loading assets into a game world has to be accounted for, is even more impressive. Imagine playing a video game that doesn’t have any cutscenes, loading screens, or any functionality that takes the in-game camera off of the action taking place. That is what players will get in the new God of War, and I can’t wait to see what it looks like, because it truly is a new method of video game cinematography and presentation in general. Head on up above to check out the dev diary.
God of War hits the PS4 on April 20, 2018.
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