Larian Studios has released a new gameplay trailer for Divinity: Original Sin to officially announce its release date.
On June 20, 2014 RPG fans will finally be able to get their hands on the full version of Divinity: Original Sin for $39.99. The game is currently available via Steam’s Early Access program, but it’s not the final version that will be released in June. Those players who’ve been playing the game on Steam will also get a major update today that adds the following changes:
- Complete overhaul of loot generation matrix. Expect much cooler treasure.
- Added 135 music tracks, including some all-time favourites from previous Divinity games
- Added a new “Way of the Rogue” ability and a variety of new Rogue skills
- Full overhaul of your Homestead at the End of Time
- You can create different user profiles, so your little brother or sister can play, too.
- Difficulty settings have been added, so players can pick which sort of experience they prefer.
- Added formations, both in turn-based combat and in real-time, for optimal tactical positioning
- All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community.
- Added an “Illusionist Mirror” through which you can change your player’s looks in-game
- Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma”
- Amended stats of “Way of the Ranger” skill
- Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15.
- Added plenty of new skill visual effects
- Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore.
- Full overhaul of all lighting, shading, and zoom. Get up close and personal!
- You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member.
- Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighboring objects).
- Journal now tracks the recipes you’ve learned.
- You can switch between party members while trading.
- There is now an interface to assign companions to other players in multiplayer.
- Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.
Make sure to check out the new gameplay video above to see all of the new features Larian has been able to add into Divinity: Original Sin thanks to its successful $1 million dollar Kickstarter campaign that got funded this time one year ago. You can also check out a video preview from our very own Raymond Porreca.
Divinity: Original Sin is a PC only title that will officially release on June 20, 2014.
About Divinity: Original Sin
Divinity: Original Sin goes back to the roots of memorable and beloved cRPGs, featuring isometric, party-based gameplay; turn-based combat; gripping dialogues; choice and consequence; enthralling story; profound character and party development; a big interactive world filled with characters and items; free exploration… There is one main goal, and how you get there is completely up to you. Of course, everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.
“Making you a better geek, one post at a time!”