Iron Galaxy’s Extinction is now available for PC, Xbox One, and PS4, and if you like taking on 150-foot tall giants in fully destructible environment, you should check out our video review below. If you don’t have a few minutes to spare, then I can tell you that Extinction offers up some enjoyable moments that may cause you to throw a few fist pumps in jubilation, but after the first few hours playing you’ll start to realize that the gameplay gets very repetitive, because variety in objectives is lacking across all three of its main modes.
You should still check out the full review below via the embedded video or script to get a better idea of what Extinction is all about, because for $60 you should make sure you’re getting the gameplay experience that you want for that price.
“Hey now fans of games with big ass enemies to vanquish, Matt Heywood here for EntertainmentBuddha.com to review Iron Galaxy’s Extinction, which is now available for PC, PS4, and Xbox One.
If you’re like me, there’s a good chance this game captured your interests when it was revealed prior to E3 last year. It’s appeal came in the form of the massive Ogres, which are called Ravenii, that you must battle as Avil, who is a standard sized human, and the only person left in the world that can take on the massive Ravenii.
The idea of taking on 150-foot tall ogres in a randomly generated world with 100% destructible environments sounded like a helluva time, so like many of you this game remained on my radar for the past year.
After finally getting to play it, I can say that it mostly lives up to its promise of offering memorable encounters with massive AI enemies hellbent on leveling anything in their path. Although, thanks to repetition fatigue, a suspect camera, and floaty controls, the overall experience ends up feeling a bit flat.
In Extinction’s modes, which there are three of, you essentially play similar scenarios over and over again in randomly generated levels with randomly placed enemies. In the campaign mode, which will take you around 10-12 hours, you’re faced with tasks that range from saving a set amount of peasants, to taking down a number of Ravenii before they completely trash a town, or kill all of its peasants.
This formula is repeated throughout the campaign, so after the first few chapters, repetition fatigue becomes strong, because you literally perform those same few scenarios over and over again with only slight tweaks to the environment’s visuals. The campaign is really just one big challenge mode that has a bit of dialogue sprinkled in it via on-screen prompts, plus a few animated cutscenes to help flesh out Avil’s past a bit. It just doesn’t feel like a campaign, which is largely due to the mind numbing repetition that the gameplay provides, as well as the lack of exploration and items to pick up.
The Skirmish and Extinction modes aren’t much different than the campaign, so again, the gameplay variety is weak. Skirmish allows you to setup scenarios to post your best scores against friends, while Extinction mode just throws endless waves of enemies at you to see how long you can last. The gameplay is really no different than the campaign, you just aren’t working through scripted chapters.
The gameplay itself does start out as pretty fun though, at least until you start to realize that the camera gets drunk anytime you engage one of the game’s massive, screen-sized Ravenii ogres, or how it likes to force your perspective while pulling off one of Avil’s parkour-esque moves.
In terms of combat Avil’s attacks are a bit floaty like other hack’n slash type of games, which can work in your favor, or piss you off. At times being able to juggle the minion style characters in mid-air to chain nasty combo attacks is very gratifying, but in other instances Avil’s floatiness while fighting can cost you a life, or cause you to restart a level because he took too damn long to get into position to save a peasant from a mission ending death.
His style of combat gets even more frustrating while fighting the game’s Ravenii due to how the camera functions when engaging them. You have to zoom in to take out their armor pieces so you can work on whittling them down to a state that will allow you to chop off their head to kill them for good. Unfortunately, when you enact this zoom, the camera starts to such you towards the target as if you were in some sort of Star Wars Death Star tractor beam. Half the time you end up dying or losing position on the Ravenii because you have to fight the camera with more fervor than the beast himself.
This is a shame, because toppling a Raveni feels very gratifying, at least the first few times you do it, because as I’ve mentioned previously, this game suffers from repetition greatly, so the thrill of systematically dismantling a Ravenii’s armor so you can get him into a kill state becomes more of a chore than a thrill as you progress through the campaign.
Extinction, while promising looking on the outside, ends up being a bit of a disappointment. It just gets too repetitive to feel like a fully fleshed out $60 title. The campaign suffers from repetitive scenarios that only really offer up three rotating challenges over 10-12 hours of gameplay. The narrative feels hollow because it’s mostly delivered through on-screen dialogue boxes. And the combat and parkour gameplay don’t feel as tight as they should for a game that is literally all about combat and parkour.
At times the game can offer up some genuine fun and feelings of accomplishment, but it’s still one of those 6 out of 10 type of games. It has its upsides, but I’d recommend demoing it if you can before making a full purchase. There are gamers that will dig its competitive challenges, but most of us will get tired of its repetitive nature, so I urge a bit caution when considering purchasing this game at full price.
Thanks for watching, this is Matt Heywood for EntertainmentBuddha.com, where we make you a better geek, one post at a time.”
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