close

First Impressions: Crysis 3 is Much Better Than Crysis 2

crysis_3_screen_5_-_assess_adapt_attack

I finally started playing Crysis 3 on the Xbox 360 yesterday, and outside of some audio glitches on the first level, I’m finding that I very much enjoy this iteration of Crytek’s trilogy.  For some reason I could just never buy into the hype of Crysis 2, and after playing it I walked away with a bad taste in my mouth for the whole franchise.  I never realized the whole open world FPS sandbox that Crytek promised, and I just found it to be another standard shooter.  Regardless, I saw the potential in the series and decided to give the franchise one more chance by picking up Crysis 3.

Like I mentioned earlier, outside of some horrible audio glitches in the first chapter of Crysis 3; I’m thoroughly enjoying my experience.  For some reason this time around I can fully appreciate the series’ mantra of tackling each level in any fashion that I want.  I’m not sure if Crytek streamlined the controls, or what changed, but I’m finding Crysis 3 to be the embodiment of a FPS open world sandbox game.

For the first time I actually feel like Prophet is a one man war machine with superhero-like abilities, and that feeling of power is addicting.  With every enemy encounter I come across I have the freedom to choose how to dispose of them.  I can scan the battlefield with my nanosuit’s enhanced vision capabilities to mark my unsuspecting targets, and once I’ve scanned them into my visor I can then choose how to go about wiping them out.

If I want to go stealth I can enable my suit’s cloaking ability and execute each enemy one by one on my way to the next checkpoint.  If I want to go balls to the wall I can run in guns a-blazing with my suit’s shield mode enabled while I mow down every enemy on my radar.  I can also hack land mines, turrets, and other machines to do my dirty work for me without the need to fire a single shot!

Each of these options can also be combined, which only helps to add to the feeling of Prophet being a super soldier of epic proportions.  Crytek told me that this is how I would feel in Crysis 2, but that wasn’t the case at all.  That game felt lethargic and boring, and never once did it make me feel like I could conquer each level in anyway I saw fit.  Luckily, I don’t feel that way while playing Crysis 3.

I’m still in the early parts of the game, so my overall opinion of  it could eventually change, but based on my first few hours with it I can tell you that Crysis 3 is an enjoyable gaming experience, and a much better play than Crysis 2.  I haven’t touched the multiplayer yet, so I can’t comment on that aspect, but the campaign has been a blast so far.  I’m playing on the second highest difficulty, and it hasn’t been that much of a challenge, which only helps to add to the illusion of Prophet’s immense power.

Trust me, I have no problems with feeling overpowered in a video game, and considering that Crytek’s mantra for the Crysis series is just that, the feeling of unlimited power, I think they’ve done a fine job executing their vision.  I hope to get a full review out sometime this week or next, but if you asked me for an initial score I would say that Crysis 3 is tracking towards an EB 8.5 out of 10 Buddhas.  You’ve been needing to give this franchise one more try…

 

[#ff entbuddha] “Making you a better geek, one post at a time!”

[ratings]

 

 

Tags : Crysis 3Impressions
Matt Heywood

The author Matt Heywood

Matt Heywood is the founder and EIC of EntertainmentBuddha.com where he strives to make you a better geek, one post at a time! When he’s not scouring the Internet for interesting nuggets of awesomeness he can be found in his secret lair enjoying the latest and greatest video games, taking pictures of toys, or talking Star Wars on EB’s Star Wars Time podcast show.