Genre-less Indie Knock-Knock Gets New Teaser, Screens, and Artwork
The indie game scene has exploded over the past few years thanks to the XBLA, PSN, and Steam. What’s so awesome about this movement is the fact that more developers get to make the games they want to make, which helps to break up the industry trend of yearly triple-A sequel releases that the larger developers have fallen into.
Ice-Pick Lodge just so happens to be one of the indie developers trying to make a splash in the market, and its latest game is proof enough that smaller developers have the creative freedom to make any game they choose. The game is called Knock-Knock, and quite frankly it doesn’t fit into an existing genre of game. Even the official press release described the genre as “???????.” Risks like this usually pay off in spades, or fail harder than even the most epic of fails.
Even the teaser trailer casts a mysterious shroud over what Knock-Knock is all about. Regardless, the game looks marvelous and intriguing, and shouldn’t be overlooked due to its genre confusion. We’ve embedded the teaser below for you to behold, as well as a large dose of screenshots and artwork to help you visualize what the world will look like. There’s also a snippet of text from the press release to help convey what Knock-Knock is supposed to be about.
Knock-Knock is a PC exclusive without a firm release date at this time.
Knock-Knock Game Concept:
A wooden house stands in the forest. A single man lives there.
The house recieves visits from unusual guests that knock on the window inviting this strange hermit to join them in a game of hide-and-seek. To win, simply remain alive and maintain your sanity until sunrise. Approaching the Visitors head-on is a dangerous idea.
As soon as the first Visitor emerges from the forest, the countdown begins. Every passing hour brings them closer to the house, and the house’s walls offer no sanctuary. Something is already inside. Something is opening the window and banging around in the kitchen. Something controls the cellar and attic. Floorboards creak softly deep in the bowels of the house.
The Visitors are well aware of your position, so you must make your rounds of the house and find the breaches that let the creatures inside while doing your best to mend them.
You may come across some useful items that might help your survival, but those items are always random and your inventory is limited to 5 slots, so your gear changes by night.
Survive until sunrise and the monsters disappear, but if they get you before the sun peeks over the horizon, well, just the idea is terrifying.
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