‘Greedfall’ Review

It really is a great time to be a gamer right now, there are so many diverse titles at our disposal that there never really is a dull moment. Some would say that the market is flooded with certain genres; and they would probably be right. RPG’s have taken over in the past few years with everyone trying to get their toes into the genre, which is great for super-fans like myself. One small company dares to take their passion and turn it into something that they can be proud of. Of course, I am talking about Spiders and their game Greedfall. Now, Spiders isn’t some brand new company, they have been around for a while now and are the same company that released Technomancer. Now, I know to some people that might raise some red flags but let me assure you that for the work that was put into Greedfall, the things that work really work whereas the faults really show through the cracks.

              Greedfall takes place in a past time and has heavy themes of colonialism and high fantasy. You play as the cousin to the new governor of the island that you are sent out to discover. During your time with Greedfall you will negotiate between factions trying to keep the peace between them while making sure your interests are also taken care of. One thing that stood out about Greedfall was the world building. There are plenty of things that go into this to include the way the world is designed to how your character interacts with the different factions. You will find yourself constantly doing quests for the different factions and the outcomes of these quests will play a role in how your story plays out. There is no morality system in Greedfall, so you won’t be judged heavily on your choices, even though there are some heavy choices to make even early on in the game. Unfortunately, the excellent writing doesn’t mean that the characters are just as interesting. Most of the characters in the game that I have interacted with seemed pretty dull in terms of their delivery, and I only found myself getting attached to a few of them.

              There are a couple of things that really make Greedfall stand out as one of Spyder’s best games, if not THE best. Let’s talk about the combat first, the shining star in Greedfall. There wasn’t/isn’t a moment in this game that I don’t want to be in combat. When you encounter an enemy, combat begins, and everyone draws their weapons. When you create your character, you have the basic combat choices, magic, strength or dexterity (in a sense). Either choice offers different ways to dispatch your enemies. Magic in Greedfall is handled by rings that give the wearer different abilities like stasis, being able to freeze your enemies in time. I went with the more dexterous route, choosing to utilize my gun and sword to the fullest. There are light and strong attacks with your main hand weapon that can combo together for nice, fluid strikes. Each enemy (and yourself) have a shield bar that when emptied, knock the character off balance and leave them open for more attacks. You will want to master this system as it will be your best friend when fighting. Even the guns feel like a ton of fun to use. There is nothing better than slashing a few times than popping off a round with my pistol, which does loads of damage. There is also a fury system that allows you to unleash a stronger attack after fighting for so long.

              The next star of Greedfall is the world itself. The design of the world of Greedfall really captures the essence of a colonial time period in a fantasy world. The first city you are in feels very drab and grey, which isn’t necessarily a bad thing considering the time period the game is set in. After getting through the beginning of the game and setting off towards the island, the setting drastically changes. You go from run down harbor town to a vast island filled with life, both flora and fauna. The world is semi-open, which allows you to explore to a certain extent, but it is definitely not truly open. Unfortunately, there are some technical issues in the game, but they don’t greatly detract from the enjoyment overall. Facial animations that don’t completely sync up to the dialogue sometimes take away from the great writing. Some texture pop-ins here and there made the game glitchy at times, but I quickly got over this. The world design plays into how the story feels, which is also great. The team over at Spiders has done a great job weaving together a story that makes you feel the impact of your choices.

              If you are a fan of the RPG genre then I highly suggest picking up Greedfall. It hits all of the notes that I was looking for in another RPG like this. The story draws you in to conflict between factions where your choices are impactful. The combat is fluid and rewarding, paired with a smart upgrade system that lets you mold your character to your preferred playstyle creates a fun experience. Some technical difficulties and some less than stellar characters are the downfall in Greedfall, but not enough to make it a bad game. This is a title full of heart and ambition from the small team over at Spiders. Greedfall will take you anywhere from 20-50 hours to complete if you look for everything, giving you more than enough content to wet your whistle. If this is the direction that Spiders continues to go in, then the future will be bright for this company!

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'Greedfall' Review Summary

Story - 8
Gameplay - 8.5
Graphics - 7.5
Sound - 8
Entertainment Value - 9



Greedfall is the next title from Spyders and is an ambitious one. It does pay off in the combat and world building but falls short with some technical difficulties and bland characters. At it's heart the game is tons of fun, and you should check it out.

Tags : GreedfallSpiders
Randy Ladyka

The author Randy Ladyka

Practically born with a controller in hand, Randy Ladyka is a self-proclaimed Video Game Connoisseur. Aside from fully investing himself in all things nerd, he’s currently raising three little boys and attempting to convince his wife to play anything with him. He spends 90% of his free time reading, researching and playing games and recording your next favorite gaming video. The other 10% is spent sleeping and eating, though not simultaneously.