The influences behind Guncraft are clear, but it’s no ‘Minecraft with guns’. It deserves to be played without that sort of mentality hanging over it. Guncraft has its own unique play style and depth that you cannot find anywhere else. Sure it’s taken cues from other successful titles, but Exato Games Studio has done more than enough to ensure that Guncraft can stand up on its own.
The main thing you will find with Guncraft is that its design is solid, and the gameplay is pure unadulterated fun. The maps are excellent, combat fluid and frantic, and if you approach with the right mind-set – incredibly tactical, then you’ll surely become a pro Guncrafter. Maps can be destroyed and re-built on the fly, which leads to unique and interesting situations. For example, you can build a miniature fortress to guard, or if you are more devious, you can tunnel underground to catch your foes unaware from behind. This constant build and destroy is brilliant and the destruction would make even the most die-hard Battlefield fan envious.
One of the most intriguing parts of Guncraft is the ability to create weapons, structures, maps, and skins in the game’s built-in foundry. Weapon crafting is fairly straightforward, but it does feel strange to build a weapon that is 5x larger than your character the first time you enter the foundry. Although, once it has been imported into the game it is shrunk down to the appropriate size. Customization is also present; you can customize weapon load outs and kill streak rewards to create your perfect pre-sets just like some of the more mainstream multiplayer shooters.
Creating structures really comes into its own if you have a tactical brain. You can create all manner of things to aid you in combat that become readily available to deploy. You can only plop down your new structure once you have collected all the necessary resources from the current map, which ensures that no one can build an impenetrable fortress from the get go. It’s a great concept and one that will continually evolve as players work out their play styles and preferences.
Community created content is going to be the big draw for Guncraft, there are already plenty of community created maps to wage war on and the wealth of creative options available both in the foundry, and in the matches themselves offer unlimited replay value. Guncraft is still young and the community is growing, so while custom content is prevalent now, it’ll surely be overflowing in a couple of months.
Guncraft also offers up plenty of variety in game modes, the most interesting of which was Lava Survival. Lava Survival challenges players to survive for as long as they can by clambering ever upwards as a sea of lava gently rises. Instead of kills, players are frozen for a few seconds and unable to do anything. Once you are dead all is not lost, you respawn as a floating apparition that has the ability to shoot living players and freeze them, or you can remove a block from the game world and watch them plummet into the scolding lava below.
There were a few teething problems with Guncraft, lag can be a real pain and incredibly frustrating in a game as fast as this, and it was hard to find a decent populated server to play on in my region (UK.) I’m sure that as time goes on and more servers are available then both problems will subside somewhat. It would also have been nice to have some more options for the graphics and sound settings, but after looking on the official forums it looks as though these features will be implemented in a future build.
Guncraft is a blast; the endless creative options will ensure that it remains great fun to play for quite some time. It’s a solid experience and a great light hearted game that deserves to be given merit for its own uniqueness and ingenuity, and not simply passed off as a mash up of Minecraft and Call Of Duty. If you’re looking for something simple, fluid, fast, and most of all fun, then Guncraft definitely deserves your attention.
The reviewer received a review copy from the publisher to analyze this game
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