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Phil Spencer from Microsoft Game Studios more or less confirmed the existence of Kinect functionality in the Halo: Combat Evolved Anniversary Edition, which will be coming out this Fall.  He didn’t go into exactly what the Kinect would be used for in the Halo reboot, but when talking about their E3 presser Spencer said, “Core focus for us in our press briefing this year with Kinect actually came from two sides. As a first-party, we believe that Kinect will be important to all genres of games, be it racing games with Forza, combat games like Ryse. Even games like Halo Anniversary has Kinect integration.”

So there it is, the Halo reboot will use the Kinect to some extent.  I just hope it isn’t obtrusive, but if MS provides some sort of a gun peripheral like Sony has for the Move I may be interested in some physical gaming.  I must admit that sometimes it’s nice to get off my fat a*s and get a little immersive in my gaming via the Kinect, so I’ll be interested to see how it is going to be used in the HD Halo remake.  What’s your take on the matter?  Is Microsoft trying to do too much with the Kinect, or not enough?  Let us know using the comments section below.  You’ve been curious to find out how the Master Chief will work with the Kinect…

 

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Tags : Halo Combat Evolved AnniversarykinectMicrosoft Game Studios
Matt Heywood

The author Matt Heywood

Matt Heywood is the founder and EIC of EntertainmentBuddha.com where he strives to make you a better geek, one post at a time! When he’s not scouring the Internet for interesting nuggets of awesomeness he can be found in his secret lair enjoying the latest and greatest video games, taking pictures of toys, or talking Star Wars on EB’s Star Wars Time podcast show.