Halo Reach: It’s More Realistic
Some gaming writer with more pull than the EB, was able to get some hands-on time with the Halo: Reach multiplayer beta, which isn’t due to hit the public until May 3rd. Jason Bradbury of The Gadget Show tweeted about his time with the beta, and they all sounded wonderful. Anything that Bungie puts out is usually spectacular, so I’m not too worried about playing some POS when Halo: Reach is released in full form this September. Without further adieu here are Jason’s tweets:
“much more realistic than ODST.”
“Would say that Reach is much more earthy, realistic than ODST. Weapons v realistic, louder, more detail like Killzone 3.”
“Played Elite as well as Spartan. Elites are amazingly quick. Formidable… Played Generator Defence and Invasion game types. Both show the scale of the maps – and huge polygon count but no perceivable frame hit..”
“Would add that the Armour Abilities are genius.. ‘jet pack guy incoming!’ Sprint is in there. And vehicles add loads of action and humour.”
I’m deciphering from his twitter posts that Halo: Reach is pimp, feels more realistic like Killzone 2, Elites are jacked up, and polygons should feel no fear. Do we really need hype for a Halo game? I mean it’s Halo, the flagship game of the Xbox, has there ever been a truly crappy Mario game? Either way, the tweets are informative.
Don’t forget to get in on the Halo: Reach MP beta beginning on May 3rd. You will need Halo: ODST if you want in on the sneak peek, so pick up a copy today for the low price of $29.99!
You’ve been enlightened…