Bungie has announced that the October playlist update for Halo: Reach will be broken into two parts with the first dose coming next Tuesday 10/5/2010. Originally, the update was going to come in mid October, but I guess Bungie wanted to push some of the easier Matchmaking Playlist changes out earlier. Hey, I’m not complaining. Check out the official details below, which were found on Bungie’s website. I wonder if this update will address the issues with the Legendary Solo profile glitch, which may have a solution courtesy of one of my readers. You’ve been wanting that SWAT sh*t…
SWAT is taking one in the face (being removed) and the weighting for all other gametypes will be adjusted to fall in line with voting data. Expect – surprise, surprise – more traditional Slayer offerings to appear.
SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).
Powerhouse will now feature several more gametypes, including 1 Flag and Stockpile. Because Powerhouse is awesome and we don’t get to play it enough.
Rocket Race is being added. You win by staying on the Mongoose and racing to the checkpoints. (Oh, who am I kidding, you’re just going to hop off and try to assassinate people, aren’t you?)
Big Team Battle
SWAT and Classic are being removed and the frequency of Snipers is being reduced based on – you guessed it – voting data.
Boardwalk and “Pro” options are both being removed. Default Zealot is being replaced with Arena Zealot, a map variant which features modified initial player spawns and a soft-kill zone in spaaaaaace.
“Pro” options are being removed. Arena Zealot (details above), is being added.
Credit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.
Alongside the major alterations listed above, a myriad of much needed fixes and tweaks to the experience will also go into effect on Tuesday, including a metric ton of small, but annoying bugs and gameplay issues that we’ve identified and earmarked for eradication. As these updates go live, Jeremiah will publish the full details to our Optimatch forum so you can pore over the subtle nuances of each individual change.
E.B. “Making you a better geek, one post at a time!”