Hands-on with Induction at PAX East
The Indie Mini Booth was a really cool thing for me because of the fact that the games were so awesome, and, as far as I noticed, were all only made by one person each. I got to talk to Bryan Gale, the creator of Induction, a cool, smooth looking puzzle game about shapes and time-travel.
You play as a lone cube rolling your way around floating platforms pushing shapes into various holes to create bridges and to get to the end of the level. The tricky – and fun! – part of the game is using time travel to get to the end of certain puzzles that have more than one bridge. The way this works is that when you drop a shape in its hole, it creates a bridge between two platforms while also destroying a bridge between two other platforms. The way you get around this is by using time travel after you’ve crossed the bridge that you just created to a point before you dropped the shape in the hole, when the second bridge was still there. Quickly cross the bridge before “previous you” pushes the shape into the hole and destroys the bridge, and you’re home free.
The gameplay is simple, yet challenging – it’s a brain game and makes you think ahead to when you’re going to have to get past other obstacles. Things that you do on the first platform can affect what happens right before the very end of the level, and if you screw up, you’ll have to do it all over again. Even though some of the puzzles can be kind of tricky, it’s so satisfying when you finally figure out how to finish a level.
I played the Vita version of the game, and it was pretty cool: it’s definitely built for on-the-go gaming. It’s the type of game you can pick up and play a few levels of, put down (and put your brain back together) and pick up again! It’s a wicked good puzzle game, guaranteed to give even the biggest puzzle buffs a brain cramp towards the later levels.
Be on the lookout for the game on PC, Mac, and Linux, and give it a whirl if you’re big into puzzles and simple, fun games.
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