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Hands-on With Mewtwo in Super Smash Bros. 3DS/Wii U

It was 2001 when avid Nintendo fans first heard the warning sirens in Super Smash Bros. Melee accompanied by a “Challenger Approaching” screen signaling none other than the mythical Pokemon Mewtwo was joining the ultra-popular fighting game.

Mewtwo sat out in Super Smash Bros. Brawl, and was absent from the initial roster of the new 3DS and Wii U titles but arrived today for Club Nintendo members as a downloadable fighter.

Fans who bought both copies of the game and registered them on Club Nintendo’s website before March 31 were given codes to download Mewtwo on both systems on Wednesday.

The Mewtwo DLC will be available for purchase on April 28, for $3.99 on either 3DS or Wii U or the one-time cost of $4.99 across both systems.

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The question is, how does Mewtwo fare upon return to the fighting series?

For the most part, he plays very similarly to how he did in Melee. Most of his smash attacks use his large tail or some form of psychic energy to damage foes. Mewtwo’s jumps are on the floaty side and his movement is rather slow.

His grabs are particularly devastating, as they can launch foes into the air upon connecting. Mewtwo’s Final Smash features Mega Mewtwo Y from Pokemon X and Y and launches a psychic wave that will literally blow the minds on any enemies caught in it.

In Brawl, most players considered Lucario a replacement for Mewtwo. While the comparisons are apprent, in the newer titles, there are noticeable distinctions between the two characters. Lucario is much quicker than Mewtwo but Mewtwo’s combo attacks hit harder. In addition, Lucario’s counter is replaced by confusion on Mewtwo, which temporarily stuns foes.

After clearing Classic and All Star mode and testing Mewtwo out against some level 50 amiibo, it is safe to guess that Mewtwo will end up somewhere in the middle tiers of competitive Smash.

At the time, Mewtwo has no custom moves to be unlocked in the game and it is unclear if these will be patched in later. The DLC doesn’t add much to the game outside of Mewtwo as a playable character, but features new trophies, Kirby transformations and dialogue in Palutena’s guidance segments.

Super Smash Bros. for 3DS and Wii U also received a patch today that tweaked a few gameplay elements.

On top of balancing out playable characters, the new Share Mode was added, which allows players to upload Mii Fighters, custom stages and photos to Miiverse from within the game.

The following stages also received Omega forms that support 8-Player Smash:

  • Delfino Plaza
  • Port Town Aero Dive
  • Woolly World
  • Orbital Gate Assault
  • Wii Fit Studio
  • Pilotwings

Mewtwo isn’t the only DLC character being added to the game, as Lucas is expected sometime this June along with potentially more fighters added down the line.

 

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Tags : DLCHands-on PreviewSuper Smash Bros
AJ Moser

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