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Kholat Review | Lots of Walking, Not Much Else

I was pretty excited to play Kholat at first—it seemed like a pretty creepy game from screenshots I had seen. I know that these walking simulators are somewhat hit-or-miss, and I was really hoping for a hit here. Sadly, it’s just not so. The game starts out promising, but, looking back, it only seemed promising because I hadn’t gotten bored of it yet. It was pretty much exactly the same all the way through.

The visual style of Kholat is a cool idea with everything being mostly very dark as the occasional cutscene (or plot point) plays out in front of you with bright figures. A lot of what you’re shown is up to you to figure out. They don’t spell everything out for you too blatantly, which is nice. I’d rather a game leave a little bit to the imagination than treat me like an idiot, especially with a horror game, so I will give it props for that. However, with the whole style of the game—and everything being so dark—sometimes it’s just straight-up easy to get lost and not know what’s going on.

Sure, you can turn up the brightness, but isn’t that the point of a horror game? Shouldn’t it be dark, but only dark enough for the sake of being scary, not annoying?

The game looks alright. It’s been out for a while now on Steam, but it’s certainly nothing mind-blowing. Kholat is just nothing I haven’t seen already. There are so many better games in the genre; this game didn’t really need to be released on consoles. It’s such a short game where you don’t do anything, and really just a waste of money if it’s anything more than, say, five bucks.

Screenshot courtesy of Steam.

The one saving grace is that Sean Bean narrates the game, and that’s pretty cool, I guess. If I’m playing a game, though, I want the game to be fun. I don’t want to just be walking between cutscenes and voice clips. That’s not fun. Well, it’s not twenty dollars worth of fun. You could go see a really good movie for less than that.

This game is more or less a spooky little novelty that you might stumble upon and play some night before not recommending it to anyone. Just watch a scary movie. Seriously, it would be more worth your time to just do that. All you do in the game is walk from place to place and listen to the dialogue, then the game just kinda…ends. This is nothing against Sean Bean or anything, the game is just very “meh in pretty much every way, shape, and form.I even had some performance issues at some points with frame rates dropping to 20 or below, which, in this day and age, for a game that’s not that amazing looking, is unacceptable. Wait for this game to hit like five dollars in a winter sale or Halloween sale this year, then maybe it would be worth it.

I even had some performance issues at some points with frame rates dropping to 20 or below. For a game in this day and age that is not that amazing looking, it’s unacceptable. Wait for Kholat to hit like five dollars in a seasonal sale this year. Maybe it would be worth it then.

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I was pretty excited to play Kholat at first—it seemed like a pretty creepy game from screenshots I had seen. I know that these walking simulators are somewhat hit-or-miss, and I was really hoping for a hit here. Sadly, it's just not so. The game starts out promising, but, looking back, it only seemed promising because I hadn't gotten bored of it yet. It was pretty much exactly the same all the way through. The visual style of Kholat is a cool idea with everything being mostly very dark as the occasional cutscene (or plot point) plays out in front of you…
Kholat really failed to grab me and pull me into the world of the game. Rarely did it feel scary (or even just fun) to play. You just walk, pick up notes, then someone talks at you. That's it, really.

Kholat

Story - 6
Gameplay - 4
Graphics - 5.5
Sound - 6
Entertainment Value - 4.5

5.2

Not so spooky...or exciting...or fun.

Kholat really failed to grab me and pull me into the world of the game. Rarely did it feel scary (or even just fun) to play. You just walk, pick up notes, then someone talks at you. That's it, really.

Tags : Kholat
Nathaniel Smyth

The author Nathaniel Smyth

Born and raised in Plymouth, NH, Nat has been gaming since he was 3 starting on his brother’s Sega Genesis, all the way up to the Xbox One. Well rounded in a range of game genres from beat-em-ups to shooters, to role-playing-games, and more, he’s had a passion for all things gaming as long as he’s been able to hold a controller. While busy with school, sports, working, he still finds time to sit down, play, read up on the latest news, and hunt for deals on new and classic games.