Killing Floor: Incursion for PSVR Review
The Killing Floor franchise is known for its over-the-top gore and FPS violence, and now it has made its way to the virtual world with Killing Floor: Incursion, which is now available for the PSVR, Oculus, and HTC Vive for $29.99. Like its traditional FPS predecessors, Incursion does manage to bring the pain with violent gameplay and frightening encounters, as well as providing plenty of exploration and a bit of puzzle solving. All of this is of course done in a virtual world, which actually looks pretty great on the PSVR, even on a standard PS4 console.
I was impressed at the level of detail and quality that is found in this game’s virtual visuals. The world doesn’t feel blurry, which can sometimes happen in VR games, and the PSVR camera does a pretty good job at tracking. Shooting is pretty precise, and thanks to the use of dual Move controllers, the gunplay can feel real world authentic. Incursion even allows you to use your fists and melee weapons to take on the hordes of Zeds looking to tear your guts out, so if you’re in a jam with your firearms that need reloaded, you can always start flailing your arms like Mike Tyson to try and save your ass from being eaten.
In terms of gameplay Incursion offers up a traditional campaign, as well as a few multiplayer modes. The campaign is fully fleshed out too, so it’s not just a tacked on VR FPS demo. You play as a badass soldier who is sent into various virtual worlds, which range from a creepy ass farmhouse, to corporate labs that hold the keys to the Zed outbreak. Your goal in each level is mostly to survive, which takes all of your senses to accomplish. At any time a horde of zeds can come speeding toward you for some brain soup, and since you’re in a virtual world, they can get at you from all angles. Just be prepared to be on edge, because the tension that the campaign offers is legit, and it’s hard to not feel like you’re own life is on the line as you walk through a run down farm house that you know is full of Zeds trying to eat your face.
Unlike other VR FPS games, Incursion isn’t on rails, so you can freely move around, but unfortunately the movement is done through teleporting, so it definitely takes you out of the gameplay experience as you teleport yourself from one spot of the map to the next. This mechanic also makes for some frantic encounters with the Zeds, because once you get surrounded and your brain starts to freak out, trying to teleport your ass to safety just feels super clunky. I would have much preferred if this game offered AIM controller support like Farpoint did, which to this day is the de facto gold standard for VR FPS games. With the AIM controller I could have moved freely around the map in Incursion, which would have made it feel more fluid and more realistic. I know most developers turn off free motion due to the potentials for motion sickness in certain gamers, but I would have loved the option to use the AIM controller. You can use free movement with two Move controllers, but it too is very clunky, and works worse than just teleporting.
Killing Floor: Incursion is a pretty solid VR FPS title if you’re itching for one on the PSVR. It looks great, and performs well for VR gameplay, and the game modes do offer up interesting challenges and experiences. The only downside, and it is pretty major to me, is the fact that the movement controls make the experience feel wonky. If this game supported the AIM controller, then it’d be a much better overall experience, but if you’re used to and appreciate the old FPS teleport movement mechanic, then you won’t be disappointed with Incursion.
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