Finally, two of my favorite things have been joined together in almost perfect harmony in Might & Magic: Elemental Guardians. I absolutely love mobile games, when they are made right, because let’s face it, they could be train wrecks if handled improperly. Fortunately, this is not the case for Might & Magic: Elemental Guardians, as Ubisoft has handled this one quite well. If at this point you are wondering what my second favorite thing is that I mentioned, it is the Might & Magic franchise. This is a franchise that has been around for damn near just as long as the gaming industry itself. I have been playing this franchise for years, and I am excited to see it go to a mobile platform finally.
Might & Magic: Elemental Guardians is a strategy based, mobile game that has released on both Android and iOS platforms. Players will summon creatures to do battle in both PVE and PVP settings. Of course being on a mobile platform there is a micro-transaction system that will keep the game afloat as Ubisoft releases content updates to keep the game fresh. As far as content is concerned from the get go, the game is pretty solid. There are plenty of starter packs available to new players, but I didn’t feel compelled to spend money on the game as you can earn a ton of currency just by completing missions in the game. Ubisoft was kind enough to supply me with one of the starter packs, which gave me a chunk of both premium and in-game currency, both instantly and daily. So thankfully, they don’t shove the micros down your throat to make you run away from the game. Let’s talk about the game itself.
In a typical fashion, the main campaign is broken up between different areas. Each area is based around a certain element, for the most part. There are also three difficulty levels to each area, giving players a challenge even after competing passed the original stages. A problem I noticed was a huge difficulty spike as soon as I hit the all water area. Even with the units that are strong against the water element, I am struggling to get passed it. The story really isn’t anything to bat an eye at unfortunately, typical fantasy stuff, so thankfully this isn’t a story-driven game. Ubisoft does a great job teaching you every aspect of the game, including the in-depth creature upgrade system. Each creature can gain levels, increase their star rank, increase their skill levels, equip glyphs and even evolve into stronger, better looking forms. This plays into the strategy to the game, especially the glyph system. Each glyph supplies a certain stat boost and you also get bonuses for matching like-glyphs on the same creature. These glyphs can also be upgraded for a small cost of the in-game currency. Maxing these stats on creatures will give you the edge in battle you need.
Speaking of creatures, the creature design in Might & Magic: Elemental Guardians is great. I immediately recognized a lot of the creatures that are in the base game. Each creature has different elemental variants as well as different skills per variant. Progressing your creatures is admittedly extremely grindy. From what I have played so far, the only ways to level up your creatures are to use the experience potions or just doing regular battles. Potions are gained in various ways, either by winning battles or they are given as rewards. To evolve a creature, you need the required materials to do so. These materials are locked behind special event dungeons that rotate each day. You need to grind these out to get the specific materials needed for evolution. The grind pays off though once you get that shiny new unit you’ve been pining over. Aside from the PVE combat, there is an arena that you can enter as well.
I haven’t done much of the PVP in Might & Magic: Elemental Guardians yet but so far my experience has been fairly unbalanced. It almost seems like there is no real matchmaking in the game just yet. When looking for an opponent, I was always matched up with someone with vastly more superior units than what I had. Winning arena matches will new you reputation points which can be used to by numerous things, like soulstones to summon more units. Aside from your units, you will also have your hero character which can participate in combat as well. You can pick from one of three schools of magic, each with their own special move. For example, my school’s special has a chance to increase the attack of my units. Each school can be leveled up to increase effects of your staff. This can also be used in arena and can greatly change the tide of battle.
As I level up my account there are still tons of things to find out about this game. I am enjoying my experience thus far and with the full launch finally here, I am excited to get other people into this game. It seems I have forgotten to address one of the best things about this game, the graphics. The colors in Might & Magic: Elemental Guardians pop like I haven’t seen in a mobile title in a while. Animations are smooth and even the level design has life to it. Each area is designed to reflect the element that it puts you up against in the campaign. I play this game on my iPad and it looks beautiful on the retina display. All in all, I can wholeheartedly recommend this title to anyone that loves mobile games and the Might & Magic franchise.
“Making you a better geek, one post at a time!”
Review statement: Codes for the game were supplied by the developer for the sake of this review.