Morphite is a casual, atmospheric FPS set in a low-poly stylized universe, created by three different developers: Crescent Moon Games, We’re Five Games, and Blowfish Studios.
You set out as Myrah, a budding young explorer who does supply runs for the Professor’s lab, but after finding some of the rarest material in the universe—called Morphite—things start to go awry. You’re faced with soldiers, and after reporting back to the Professor about it (and him not believing you), you decide to take matters into your own hands and investigate on your own what the soldiers are into, where and what Morphite is, and where all of your memories went.
The game plays “okay” at best. You definitely want to use the auto-lock feature (or turn the sensitivity down) because the default settings are tuned to the specs of a Quake player on competition night. The other controls work fairly well, like walking, jumping, etc. There is some space combat but that left a bit to be desired, as well as the exploration.
You explore planets, and you scan stuff—like, everything. The problem is since it’s a low-poly game (which still isn’t much of an excuse) there isn’t much difference in the looks of the flora and fauna. You can scan a healthy daiphornocus and a diseased daiphornocus and they both look identical. I’ve found several different types of one kind of plant or animal and there are no identifying features as to which is rare or sickly, which is kind of frustrating.
You travel from star system to star system in your ship that runs out of fuel incredibly fast. Each system has a few planets and a space station that you can use to refuel or, hopefully, pick up some supplies. Now your fuel and weapon ammo does regenerate over time, albeit painfully slowly. One would have to guess that your fuel would regenerate while you explored planets, that is, if they all didn’t feel stale. You end up just buying more fuel to get to your next objective.
For the most part, all of the planets feel dead, creatures tend to be far and few between, and even the hostile ones are easily avoidable. Did they do this on purpose since it’s a casual game, after all, or is it just an oversight? Either way, it didn’t really leave me wanting to explore every nook and cranny as an explorer should be wont to do, especially since a part of the game is dependent on you scanning everything; sometimes you scan eight different things and they’re all the same.
The planets each have their own kind of color scheme and environment comprised of a few colors and some plants and animals, some of which are just reused and renamed. There wasn’t really any feeling of excitement. More like dead air, in a way.
I don’t think I’d recommend Morphite unless it’s on a deep sale, or they do some patching to the plant and animal models. Overall, it’s a fairly stale and unexciting experience, but nothing ventured nothing gained, right?
If you’d like to pick it up for yourself, it’s available now on PC, PlayStation 4, and Xbox One for $15.00.
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