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The next addition to the coveted fighting game franchise, Mortal Kombat will release this April. We were lucky enough to get into the closed beta to test out the game a little early. While I am no fighting game expert, I can assure you that I have played my fair share of fighting games in the past, more recently I became obsessed with Injustice 2, so I think that I will feel right at home with Mortal Kombat 11.

During the closed beta period, players are able to choose from five different fighters; Jade, Scorpion, Baraka, Kabal, and Skarlet. Each character comes with three different variations that offer different playstyles. Netherrealm Studios have taken what they did with Injustice 2 and implemented it into Mortal Kombat 11. The new customization system allows you to change three different pieces of gear on each character, change their cosmetic look and equip them with different animations, abilities, and fatalities. There isn’t much currently available on the beta, but NRS assures you that there will be tons of content to play around with while customizing your characters.

There are two modes available to the players during the Beta period; the classic tower mode which allows you to fight through all of the NPC characters and an online multiplayer mode. Being the casual gamer I am when it comes to fighting games, I chose to play the tower a few times to get a grip with the game. Unfortunately, the Beta doesn’t allow players to use the training mode to learn/further advance the skill they already have. This led me straight to the classic tower mode where the fighting began. I played as each character so far and have taking a liking to Skarlet and Baraka thus far.

Mortal Kombat 11 seems to be in a good place right now. The combat is quicker than in the last game and feels a lot like the previous NRS title, Injustice 2. By making that comparison am I in no way degrading the quality of this game. Mortal Kombat 11 has brought some new features into the fray to make sure it stands out. Each player has the opportunity to deal a Fatal Blow to the other player. Fatal Blows can only be activated if you reach a certain health threshold and can only be used once per fight per character. Fatal Blows can drastically turn the tide of the fight by lowering your opponents health down by a huge margin.

Of course the folks over at NetherRealm Studios have upped the gore factor this time around. Every attack seems visceral and the blood spatters and random X-ray moments keep the fights interesting. I can say that even though once I hopped online and got my ass kicked, I am thoroughly enjoying myself with the Beta so far. There haven’t been any dropped connections or major lag spikes during play either. Needless to say, I am excited for the rest of the weekend to hone my skills before the launch of the game on April 23rd!

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Tags : Mortal Kombat 11NetherRealm StudiosWarner Bros. Interactive Entertainment
Randy Ladyka

The author Randy Ladyka

Practically born with a controller in hand, Randy Ladyka is a self-proclaimed Video Game Connoisseur. Aside from fully investing himself in all things nerd, he’s currently raising three little boys and attempting to convince his wife to play anything with him. He spends 90% of his free time reading, researching and playing games and recording your next favorite gaming video. The other 10% is spent sleeping and eating, though not simultaneously.