I finally got my hands on the demo for Mortal Kombat on the PS3, and let’s just say I’m feeling great about my decision to by the super duper ridiculous edition, complete with arcade stick and fancy case. The demo provided me with what I needed to really feel good about this game. It looks amazing on the PS3 with a near flawless frame rate, and razor sharp visuals. The new battle damage on the characters is marvelous, and Mileena’s t*tties never jiggled as gracefully as they do in this new Mortal Kombat game. All four available characters (Scorpion, Sub-Zero, Mileena, and Johnny Cage) have never looked better, and their movements are extremely tight and responsive. Most importantly though, the gameplay is the true star of this fighter.
The return to the 2D fighting style that made this franchise infamous was definitely the right move for this reboot of the Mortal Kombat franchise. I couldn’t help but wax nostalgic while playing the PS3 demo. If I had an arcade stick and not my Sixaxis controller, I really would’ve been transported back to my youth, and all of those quarters spent at the Ross Park Mall arcade with my gaming wingmen @BenBarto and The Kwaz. This next-gen version of Mortal Kombat IS what fans of the original 3 games have been waiting for!
The demo afforded me a look at the typical fighting game Ladder match, which pits you against AI controlled fighters in a 1v1 tournament style competition. For the demo you could only play through 4 levels of the Ladder, but it was plenty to evaluate the awesomeness of this game. Again, I couldn’t help but think about the old days of Mortal Kombat while playing this demo. It just felt so natural and familiar to the older Mortal Kombat games, and I much preferred it to the 3D plane fighting games that are out these days.
While I wasn’t able to master every move for each character in the demo, I still felt like the moves lists weren’t overly complicated to pull off unlike said 3D fighters. Plus, there’s a nice feature in this version of Mortal Kombat which allows you to pause and check out every move for your chosen character, and even better the fatalities for each fighter. There’s definitely some potential for some killer combos with the way the moves are executed. I enjoyed discovering combos on my own versus trying to memorize retardedly long button sequences. I’m also a big fan of the super charged X-ray combos, which are gruesome to watch and a joy to execute. Although, these X-ray moves may get a little repetitive but I’m pretty sure you can unlock additional ones in the main game.
The levels featured in the demo are reminiscent to the Spike and Tree levels from MK1 and MK2 respectively, and just like the character models they too are a gem to behold. Each level has so much going on in it that you can’t take it all in and focus on the fighting at the same time. For you stage fatality fanatics they are definitely back and bigger than ever in this newest Mortal Kombat game. Each character actually has their own button combos for stage fatalities, which makes it easy to guarnatee pulling one off.
Speaking of fatalities they are back and more f*cked up than ever! My complaint is that some of them are still a little rough to pull off when you find yourself frantically trying to execute the button combos when the “FINISH HIM” text shows up on screen. Luckily, you can check how to pull these off in the menus, but some still require a particular distance to be at before they’ll work. I was hoping for an easy 1 button fatality combo, but I guess my lazy a*s will have to do some studying to master the finishers. On a side note, I think Scorpion’s was the best for this demo. Totally loved watching him whip out his sword and dicing his foes to pieces. Mileena’s on the other hand takes the cake for the most f*cked up, because by the end of it she’s gnawing on your severed dome.
Out of the 4 playable characters I curiously found my fave to be Mileena. I just felt like her moves and combos flowed better than the rest. Johnny Cage came in at a close second, with Scorpion and Sub-Zero coming next. Which is odd because I’ve always enjoyed the ninjas. I just felt that Sub-Zero’s moves were just to sluggish to pull off. Anytime I went for some sort of freeze I’d get my as* punched before the animation to shoot the ice even finished. I didn’t feel like I could get any crazy combos going with the guy due to his slow move set. Overall, each character has their strengths and weaknesses, but more importantly they all felt great to play with because of the tight controls.
Like I mentioned in the opening this demo only solidified what I’ve been thinking this Mortal Kombat reboot could be. It really felt like the original MK’s that made this franchise an insane success back in the 90’s. The PS3’s hardware did an amazing job with the visuals, and I can only hope for the same effect on the Xbox 360 version. The only thing I’d recommend is possibley snagging an arcade stick for this game, because the PS3 controller just didn’t feel right. I’m sure with some practice a traditional controller will work just fine, but I know the old stick and buttons setup will feel more natural for this game.
If you own a PS3 I highly recommend downloading the demo NOW! It’s well worth the HDD space, and it’s a nice teaser to keep you from salivating too much for the actual game which comes out in mid April. Order your copy today! You’ve been wanting a Mortal Kombat game like this since 1998…
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