New World Interactive Brings Insurgency 2 to Kickstarter
Independent video game developer New World Interactive is looking to return to the shooting game by bringing their latest project, Insurgency 2, to the Kickstarter community. If NWI reaches their funding goal of at least $180,000, they will bring this sequel to both the Mac and PC platforms. For those that downloaded and liked the original, then there is no doubt you will like the follow up sequel. So check out the official press release below for further details, and then open up that wallet and head over to Kickstarter to donate some coin.
Twain Harte, California – July 10, 2012 – Five years after releasing the popular free-to-play Source mod Insurgency, which received a million downloads in its first week alone and later the same year won the “Player’s Choice” Mod of the Year award, New World Interactive has returned to the shooting game with Insurgency 2.
“With more and more projects popping up, some feel Kickstarter is getting flooded. We see it as growing, and the projects needing to adapt to a both larger and wiser fan base,” said Jeremy Blum, founder of New World Interactive. “We’ve been listening to the community, playtesting daily and doing our best to make Insurgency 2 the FPS game we always wanted to play.”
The primary goal for Insurgency 2’s Kickstarter campaign is to raise $180,000, which will cover the cost to finish the game and bring it to market. For the full details about this crowd funding initiative, to learn more about Insurgency 2 and to check out the incentives associated with the different pledge levels, please visit the Insurgency 2 Kickstarter page at http://www.kickstarter.com/projects/newworldinteractive/insurgency-2
Insurgency 2 is a strategic, fast-paced and strikingly realistic first-person shooter that puts the player in modern conflict zones. Featuring highly scalable HD graphics with new and improved levels and gameplay, Insurgency 2 will boast a wide variety of powerful weaponry, and deliver players a unique blend of tactical action they can’t get elsewhere.
Short video from the creative director Jeremy Blum
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