Oh My Godheads Review
The quickest way to describe Oh My Godheads, the upcoming (Dec 5th) new release from Spanish developers Titutitech, is as a game of capture the flag where the flag hates you and longs for your death.
So um, yeah, if that hasn’t sold it to you I’m not really sure we can be friends anymore.
For those of you now intrigued, welcome (!) and let me tell about the insane, frenetic and consistently hilarious madness that is Oh My Godheads. As I’ve said, the stand out mode of the game is essentially a four player capture the flag match called Capture the Godhead; however, as the name implies, the flag in question isn’t some tawdry little banner but is instead the severed cranium of a omnipotent deity from a handful of different pantheons.
As one might expect for literal gods being dragged around by mortal men (and penguins, and skeletons…) they can take quite a dim view of things and each makes its displeasure felt right there in the match, with the impact changing depending on the god in question. Zeus releases a storm of lightning bolts that harm both the carriers enemies and their friends, Bastet (Egyptian cat goddess) randomnly reverses the carriers control scheme and Agyo (got me) explodes killing everything around him. These effects, and those of the other Gods, have a big impact on gameplay and take the tried and tested CTF formula into something really new and quite refreshing.
It helps that the gameplay around this central mechanic, and front and centre in other game modes which are more brawl-centric, is exceedingly fun. This is hands down the best couch multiplayer I’ve played in months, if not years, because it remembers a time when games like Powerstone and Bomberman were all about this kind of mindless, exciting action. Those influences really show here in the fast-moving fighting and in the variety of bizarre power ups and weapons that can be found in some modes (personal favourite being a weapon that summons Zeus’ mighty foot to squish an opponent). You end up dying a lot (one hit kills from everyones swords/weapons) and in quite a colourful and gory way, but it never felt cheap or frustrating as it can in other genres like shooters or fighting games.
The arenas all of this madness take place in serve to keep matches varied, all of them working from the same bright and colourful palette as eachother but changing up tone and specific challenges (like ramps the heads can roll back down and deadly falls) which keeps gameplay fresh, at least for the length of a few hours you’d likely play this kind of game for.
The downside to all of this is that single player content is a little lacking. There is a trials mode which serves to get you up to speed on how to play effectively, rather then just the ‘run and swing’ approach that dominates everyones initial play time, but there’s really not that much to learn and the trials are only a small distraction. You can play all the games modes against AI opponents if you want to but they behave a little…oddly to be honest and it’s never as fun as playing with a room full of your friends.
The lack of a single player mode ultimately drags down what is otherwise one of the best party games I’ve seen for a very long time if you’ve been looking for something to entertain your friends or family (the violence is cartoony, so older kids should be fine) then Oh My Godheads is definitely for you.
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