‘Outcast: Second Contact’ Review
Outcast: Second Contact is a complete remake of the classic 90’s Outcast, one the first 3D open world game! It was remade by Appeal and published by Bigben Interactive. It’s definitely gorgeous, but that’s where the buck stops for me. I had a hard time swallowing this game, even taking it with a grain of salt, due to some outdated systems.
I’ll start with the best though, which is definitely the graphics overhaul that this game got. I mean they brought it from the nineties, that’s a pretty big different. A lot of the things look fresh in this game, but you can definitely tell this is just an update, as most of the models still look fairly old and not super well detailed. Overall though it isn’t a bad game to look at, but the gameplay is another story.
Typically when someone makes a remake, you’d assume everything is rebuilt from the ground up, but in this case it seems like a few upgrades and a fresh coat of paint was enough to get this one out. The movement and gun play feels super clunky and unsatisfying overall. The aiming system is super outdated for the tech we have now, there’s just so much more that could’ve been done with this than what we’re getting.
I’m sure there’s more than a few people happy with this game, nostalgia and the fact that it’s one of the first of it’s kind! Though, at the same time, it leaves some of the tropes and other things in this game are stuff that it started, and maybe that’s why they seem so worn out. Despite my best efforts, I couldn’t get into the story, I didn’t feel immersed in the combat or experiences I was receiving. I feel like a much better job could’ve been done with what was supposed to be a REMAKE and not a definitive edition where it’s just touched up a bit. I’d only really recommend this game if you were a fan of the game long before, and even then only pick it up on a deep sale.
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