There are plenty of puzzle games out there to play, but most do not have objectives as well structured as Ironcast does. Ironcast combines turn-based gameplay and mech fighting that ensures a puzzle game will never be boring again.
The game is being developed by Dreadbit and published by Ripstone. While I was at PAX East, I had the opportunity to speak with Daniel Leaver, founder of Dreadbit. In speaking with him, the end result of the game was to create something more than a puzzle game. Leaver wanted to put out a game that had an end result other that just playing a puzzle game with no real resolution.
Just like any puzzle game, the main objective is simple: connect corresponding color pieces. The twist, however, is that matching different colored pieces allows you to power up your mech for battle. By connecting the pieces, you are able to increase you shield, collect coolant to cool down your mech during battle, and power up different offensive weapons.
You must always chose wisely because each slot can only hold so much, so you always want to make sure that you are paying attention to what your next move will be. Planning ahead can be a good thing, as it will determine if you will come out victorious from battle. Get ready for Victorian-mech battle glory on March 26th on PC, Mac, and Linux via Steam. You can purchase the game for $14.99.
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