There are plenty of puzzle games out there to play, but most do not have objectives as well structured as Ironcast does. Ironcast combines turn-based gameplay and mech fighting that ensures a puzzle game will never be boring again.

The game is being developed by Dreadbit and published by Ripstone. While I was at PAX East, I had the opportunity to speak with Daniel Leaver, founder of Dreadbit. In speaking with him, the end result of the game was to create something more than a puzzle game. Leaver wanted to put out a game that had an end result other that just playing a puzzle game with no real resolution.

Just like any puzzle game, the main objective is simple: connect corresponding color pieces. The twist, however, is that matching different colored pieces allows you to power up your mech for battle. By connecting the pieces, you are able to increase you shield, collect coolant to cool down your mech during battle, and power up different offensive weapons.


You must always chose wisely because each slot can only hold so much, so you always want to make sure that you are paying attention to what your next move will be. Planning ahead can be a good thing, as it will determine if you will come out victorious from battle. Get ready for Victorian-mech battle glory on March 26th on PC, Mac, and Linux via Steam. You can purchase the game for $14.99.



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Tags : IroncastPAX East 2015
Ana Febo

The author Ana Febo

Ana lives in Orlando, FL with her husband and two dogs; Miles and Jello. She is possibly a Cylon. Devoted a piece of her skin to a Destiny tattoo and has a long term plan of cosplayjng as a Bioshock Splicer or Warlock at some point. Her prized possession is an autograph from Robert Englund welcoming her to prime time. Favorite games include those mentioned above, Aladdin for SNES, losing her life to Animal Crossing and the good Resident Evil games. Saga comics are an unequivocal recommendation. She recently wrapped up yet another viewing of Buffy the Vampire Slayer.