AAA titles were all the rage at E3. Call of Duty: Black Ops III and Star Wars: Battlefront had lines wrapped around their booths full of eager folks ready to get a 15 minute preview. Sometimes there is more to E3 than those mega franchises that hog the spotlight, such as Relativity, which was a cool indie game that I had the privilege to preview. It was by far one of the best games I played and it is slated to come out in 2016, which is not that far away.
Now you may be asking yourself what is this Relativity game all about? Well, it is a mind bending puzzler that will make you think until your brain hurts. Not only is the game fun to look at, but the level design is heavily influenced by Escher and Chris Nolan. How could Nolan have influenced Relativity? After speaking with Willy Chyr, the creator of the game it all made sense. If you have seen Inception or The Prestige, then this correlation will make sense. Nolan’s movies are made up of layers and intricate story telling, and are innovative while challenging movie goers by making them think outside of the box.
Relativity does the same thing. The puzzles seem unsolvable at first, but once you get the hang of the game it gets easier to play. I happened to solve one of the harder puzzles, but I have to admit that is was with Chyr’s help. Sure, it is a game that is in the early development stages, but it is the kind of puzzler game that seems more sophisticated than what gamers are used to seeing, and that is by no means a bad thing. It is refreshing to see people like Willy Chyr creating something that is new and exciting. The short time I spent playing Relativity was extremely enjoyable and has me excited for the full release, which will happen sometime in 2016 for PCs.
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