Infinite Warfare definitely got a bad rap right out of the gate, but is the final product really worth millions of dislikes? Find out below in our video review for Call of Duty: Infinite Warfare.

If you would rather read the review you can do so after the video.

Hey Now COD fans, or should I say haters based on how a large population of you shat all over Infinite Warfare’s reveal trailer? Either way it’s Matt Heywood from here to review COD: Infinite Warfare, the game that everyone hates for no reason.

First and foremost, Infinite Warfare may just feature the best COD campaign to date, which is set in the future at an unknown time, but humanity has started to populate the solar system, so it’s definitely a far future setting.

You play as Commander Reyes, who is backed up by his trusty bot soldier Ethan, as well as his wing woman Salter. As with any COD the main gist of the narrative is that some crazy ass leader wants to take down the good guys, but instead of it being the typical U.S. and U.K. versus Russia, the Middle East, or China, it’s now a unified Earth versus The Front, which are a collection of settlers on Mars who have seceded from the Galactic U.N.

The main bad is Admiral Koch, who is played by Jon Snow. Unfortunately you don’t get to see him much outside of the beginning and ending segments and a few video transmissions in between, but he does a great job during his parts at pulling off a strong willed military leader.

At the onset of the game Koch and his forces make it clear that they want nothing but war with Earth, so after taking out a small force on Europa, they launch a surprise attack on Earth’s naval forces during Fleet Week to cause the most damage and confusion.

This is where the narrative kicks into high gear and takes you all across the solar system to provide one of the most diverse looking COD games to date. Speaking of visuals, I have to say that Infinite Warfare is a thing of beauty thanks to its smooth 60fps framerate and HD visuals. It popped like no other on the Xbox One S, and easily rivals HDR supported releases like Gears 4 and Forza Horizon 3. It’s damn near close to looking lifelike, which is crystal clear when you watch its cutscenes.

The campaign plays out a bit differently than other COD games too in the fact that it offers almost no load times, which creates a seamless gameplay experience. You also aren’t forced into a linear mission structure, because you can now take on side missions using a galactic map similar to the one in Mass Effect to warp off to these smaller affairs.

The two side mission types feature ship-to-ship battles, as well as boarding missions to screw with The Front’s fleet. Outside of nabbing a bunch of achievements for playing them, they also yield new weapon unlocks for the ground missions, as well as the flying missions.

The latter in fact are pretty damn great, and offer solid flying controls and intriguing dogfight action. I especially enjoyed flying missions that require large Front ships with being taken down as they evoked a feeling of Star Wars’ space battles each and every time, and made you feel like an ace.

I definitely enjoyed the mix of flying missions and those that took place on the ground, as well as a few that mixed both types of gameplay together. It really helped to create a seamless experience and allow yourself to become a part of the game world.

The story isn’t that long, but depending on difficulty you are looking at about a 6-8 hour affair, and it’s worth experiencing, because it does feature a pretty entertaining narrative that also reminds us about the costs of war and the sacrifices of the men and women who serve in them.

I honestly enjoyed the campaign enough that I would have been somewhat satisfied if it were the only thing on the disc, but we’re talking COD, so of course it has multiplayer and the franchise’s zombie mode.

I’ll be the first one to admit that I didn’t spend too much time in multiplayer, mostly because the older I get the suckier I get at FPSs, but for the most part it’s similar to its predecessors. This time around though you have combat rigs to tune to your play style, and of course a bit more freedom with your moves thanks to the rigs and their Titanfall pilot-like abilities.

The zombie mode is my favorite multiplayer option in Infinite Warfare, because I know I at least have a chance against the AI. I also love it’s 80’s theme and setting, so it’s a nice way to blast some undead with friends.

Call of Duty: Infinite Warfare definitely got an unfair shake from gamers that it seemingly hasn’t been able to escape. I for one found it to be a gorgeous looking game with a fantastic campaign and enough gameplay changes to make it interesting. The whole future setting space environments don’t make it feel like Halo, but they definitely don’t make it feel like any other COD title to date. If you only play COD for multiplayer, then this may be an entry to skip, but if you look forward to plowing through a COD campaign each fall, I can assure you that you’ll dig Infinite Warfare’s single player mode.

The experience alone earns the game a solid 85/100 review score, but a final buying decision will be up to you. I would buy it for the campaign alone, but it’s hard to justify $60 for its length, so you’ll have to decide on that conundrum yourself.

Thanks for watching, and don’t forget to stay tuned to on a daily basis, because we will make you a better geek, one post at a time!


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Review Statement: The author of this review received a copy of the game from the publisher for the purposes of this review.

Tags : Call of Duty: Infinite Warfare
Matt Heywood

The author Matt Heywood

Matt Heywood is the founder and EIC of where he strives to make you a better geek, one post at a time! When he’s not scouring the Internet for interesting nuggets of awesomeness he can be found in his secret lair enjoying the latest and greatest video games, taking pictures of toys, or talking Star Wars on EB’s Star Wars Time podcast show.