Toy Odyssey: the Lost and Found is one of the more fun action platformer games I have played in a little while. Given, there have been better ones in the past, but Toy Odyssey does hold its own with certain mechanics and its whimsical toy vibe. The story of Toy Odyssey is a tale that caters to all of our nightmares as children: at night your toys come to life and live their own lives.
Each night you are tasked to do different tasks by going through randomly generated rooms. While going through these rooms you will come into contact with over 300 unique monsters. Toy Odyssey boasts a difficulty that reminds me of classic Metroid or Megaman titles. If you end up dying to these creatures, you will be sent to the next night while claiming the bolts that you have collected for the night (more on those bolts later). The more bolts and other materials you collect whilst exploring the dark areas of the household, the more opportunities you will have to build at your home base. This adds a whole new element to the game, making sure that you are protecting your home base at all costs. There are a number of different things you can build, from weapon lockers to different defense mechanisms to defend against the darkness. However, the structures you build sometimes take a very long time to create, which can put a damper on the gameplay.
Defending against the darkness will require you to have the gear to do so, and there is plenty of it. In Toy Odyssey, there are a slew of different weapons for you to craft and use to fight. You have a main weapon and a thrown weapon, and in each of these categories there are different blueprints that you can find to build and upgrade current equipment. From great swords to thrown chakrams, the weapon diversity in this game is pretty high. Each weapon has its bonuses and downsides, making each approach feel unique enough to make you try out different styles of play.
Toy Odyssey boasts a threatening seven bosses across the whole game. You will have to make it to each one to be able to truly rid the house of the dark toys that plague it. You will be rescuing other toys that help you in different ways along your journey and at your home base. There are over 30,000 lines of dialogue in the game for anyone that is ramping up to have a great story told to them. Of course, all of these are able to be skipped if that isn’t something that interests you—but from what I’ve played, the story is actually quite gripping.
The only things holding it back are tied in with its graphical ticks and timing issues. There were times when I would be running and trying to avoid enemies but would suddenly die without knowing why. Some lag set back reaction times when trying to strike an enemy, often leading to my death. Whether or not this was due to the console version over the PC version, I couldn’t tell you. But Toy Odyssey offers a whimsical twist on the “Metroidvania” style of game.
I will find myself venturing back into this toy world many a times to save my owner from certain demise at the hands of the evil toys.
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