‘Rick and Morty: Virtual Rick-Ality’ Has Finally Hit Retail Shelves

If you are a fan of the popular VR game, Rick and Morty: Virtual Rick-Ality, there are a couple different retail versions that you can pick up now. The base version of the game is going to be $29.99, which is available to pick up now. There is also a limited Collector’s Edition of the game that comes with the game, an exclusive POP! Vinyl figure and an exclusive poster. Need some more information on this title? Look down below to see what you’re missing! Also, it is worth noting that the Funko POP! figure has a chance to be a Chase variant!

About Rick and Morty: Virtual Rick-Ality:

”  From Adult Swim Games, and developers Owlchemy Labs and Other Ocean Group, Rick and Morty: Virtual Rick-ality is a cutting edge VR adventure. Solve puzzles, step through portals into strange dimensions, get yelled at by Rick, fight aliens, drink detergent, press buttons, and more! Key Features of the game include: · Fully voiced, 3D Rick and Morty goodness · Help Rick (or don’t) and explore multiple strange dimensions · Probe, prod, throw, and smash iconic items like the Plumbus · Learn how to fix an intergalactic car · Hang out in iconic places like Rick’s garage · Question your self worth · Real fake doors.

Rick and Morty: Virtual Rick-ality is published by Adult Swim Games and developed by Owlchemy Labs. Nighthawk Interactive is distributing it at retail. Other Ocean Group is responsible for the PlayStation®VR version. The game is rated M for crude humor, fantasy violence and strong language. “

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Tags : Adult Swim GamesRick and Morty: Virtual Rick-ality
Randy Ladyka

The author Randy Ladyka

Practically born with a controller in hand, Randy Ladyka is a self-proclaimed Video Game Connoisseur. Aside from fully investing himself in all things nerd, he’s currently raising three little boys and attempting to convince his wife to play anything with him. He spends 90% of his free time reading, researching and playing games and recording your next favorite gaming video. The other 10% is spent sleeping and eating, though not simultaneously.