Sea of Thieves is by far one of the most purely fun games I’ve played in a while. Whether you’re playing by yourself, with friends, or with strangers, it’s just fun for a plethora of reasons.

There’s so much to see and check out, even just in the beta—so many islands loaded to the brim with hostiles and cannons, or undead pirates and treasure. Investigating shipwrecks is as pulse-pounding as it is pure, childlike excitement. There’s always the chance that you’ll be attacked by sharks or get snuck up on by another ship, but it’s so exciting looking for treasure to plunder!

The islands are so cool to look at and explore; the colors just pop and the water and waves in this game are euphoric to stare at. I’m no game developer, but water physics are probably really hard to implement. I can imagine it’s nearly impossible to replicate real-life elements like that. The waves in this game and how they react to crashing up against stuff (like your ship) is stunning. Absolutely. Stunning. I spent at least twenty minutes of my streaming time with this game just staring off the side of the ship at the water.

This is weird because it’s been such a long time since I played a game where everything about it was completely mysterious to me. This is the kind of game that makes me feel like I did when I was a kid and I played video games that I didn’t completely understand and I think that’s the best way to play it. Of course, I understood the basics of the game—the combat, ship battles, boarding other ships—all that stuff is simple enough. However, there’s so much to this game that is just weird and exciting and scary to find out.

I was playing with some random people one night and we were just out sailing, wandering around. I don’t think that we were looking at the map or where we were going because where we were going, it didn’t seem like there were any more islands in front of us. Slowly, the sky started turning red and the waves started getting really brutal. The jovial music and sounds stopped and everything got eerily quiet and really scary. Like I don’t scare easily with games but it was genuinely creepy when everything just seemed to stop and the sea basically swallowed our ship without any warning. I think it was just because we went outside the boundaries of the map, but still, I didn’t think that would happen and it was really unsettling. It’s things like that which keep the game mysterious and fun and exciting to keep playing. The game can get a little clunky with combat and everything; that’s definitely not the strong suit of the game, but I could care less because I just had some damn good fun with it.

As it stands from the beta, I highly suggest this game to everyone. It’s way better than I ever thought it could be! I’m excited to play it more and stream it with people and discover new and crazy shit within the game!

*The writer of this preview was given a code to the closed beta by the developer for the purpose of the preview

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Tags : Beta ImpressionsSea of Thieves
Nathaniel Smyth

The author Nathaniel Smyth

Born and raised in Plymouth, NH, Nat has been gaming since he was 3 starting on his brother’s Sega Genesis, all the way up to the Xbox One. Well rounded in a range of game genres from beat-em-ups to shooters, to role-playing-games, and more, he’s had a passion for all things gaming as long as he’s been able to hold a controller. While busy with school, sports, working, he still finds time to sit down, play, read up on the latest news, and hunt for deals on new and classic games.