If you love the pain and heartbreak that a Rogue-lite video game can bring to your life, then you’ll probably enjoy Streets of Rogue, a newly released title in the genre that offers nearly unlimited ways to play and content to explore.
I for one am not a huge fan of Rogue-anything, so while I appreciate what Streets of Rogue is and what it accomplishes, I personally found it to be a bit too frustrating thanks to its heavy focus on stealth, and of course a Rogue-lite staple, permadeath. Although, I tried to play the game from the perspective of a genre fan, so just because I didn’t love the gameplay, I didn’t shat all over it for not being the type of game I’d normally play.
You can check out my full review in video or written formats below.
“Hey now you masochistic lovers of the rogue-lite genre, Matt Heywood here to review Streets of Rogue, which is not to be confused with Streets of Rage.
Streets of Rogue is the embodiment of the rogue-lite video game genre. Everything from its permadeath, to player freedom and choice, is designed to cater to fans of the often times painful genre.
I for one am not a fan of rogues, rogue-lites, or whatever the hell you want to call these games that literally keep taunting you to try another turn after losing all of your progress because you made a careless move, or didn’t properly plan out how to clear a particular level. Permadeath is my worst enemy, but with that being said, I can still objectively critique Streets of Rogue without my own disgust of the genre bleeding too much into it.
If you love you some rogue-lite gameplay, then Streets of Rogue is a must-play thanks to how wide open it truly is. Thanks to editable character traits, skills, and mutators, gamers can go about trying to complete each level in any manner they see fit, as long as they have a concrete plan on how to stealthily do so.
This game first and foremost is a game focusing on Stealth, so while you can choose to run and gun your way through a level’s objectives, which are randomly generated each time you play a level or advance to a new one, I found the only chance of real survival and growth comes in the form of being stealthy.
You have multiple options of stealth thanks to the various characters you play, and the tweaks you can give them, so the game’s mantra of player control and variety still shines even though you are mostly forced to favor stealth over melee combat.
The stealth focus also didn’t suit my fancies, but once I got over trying to be Rambo, and actually plotted out my run through each level, I did sort of realize the joys gamers can have playing a rogue-lite like Streets of Rogue. It offers up a true sense of accomplishment when you finally make it to a new level in the city, or even just a new sub-level within one of the game’s five main locations, so the challenge is rewarding to a certain extent.
I’m just not a huge fan of the genre, so while I had moments of joy and true fun, I’d imagine rogue-lite champions will overly appreciate what Streets of Rogue has to offer. To me though, it’s a 7.5/10 type of game. It’s value is undeniable at $19.99 though, so if you want a solid challenge that offers amazing levels of player freedom, then this is a rogue Indie worth checking out.
Thanks for watching, I’m Matt Heywood signing off for EntertainmentBuddha.com, where we make you a better geek, one post at a time.”
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