Super Lucky’s Tale Xbox One X Enhanced Edition Review
The lone new IP releasing with the Xbox One X is Super Lucky’s Tale, which if you couldn’t guess by the name, draws plenty of inspiration from another platformer that incorporates the word “super” into its title. This game, like many to come (hopefully), is built for the Xbox One X to take advantage of its impressive power, and luckily for me, I got to review it on the platform to play it in its full 4K 60fps glory.
You can jump into my full review below via the video or script embedded beneath it. The short take on Super Lucky’s Tale is that it’s a competent platformer with plenty of homages to the Super Mario Bros. franchise, but in certain areas such as power-ups to mix up the gameplay, Lucky’s talents fall short. It’s also a great example at what the Xbox One X can do, and for $29.99 it provides plenty of bang for its buck, so if you shelled out for the One X and want a new game to show it off, Super Lucky’s Tale is a worthy option.
Hey now platformer fans, Matt Heywood here for EntertainmentBuddha.com to review Super Lucky’s Tale, in particular the Xbox One X enhanced version of the game, which supports 4K at 60fps and Dolby Atmos sound.
If you could’t tell by the name, this game draws plenty of inspiration from the world’s most iconic platforming franchise, Super Mario Bros. Every aspect of Super Lucky’s Tale oozes with a Super Mario feel.
You play as Lucky, who must save an enchanted world encased in a mystical book after he gets sucked into it while chilling with his Guardian sister who is supposed to be the protector of the book. Once Lucky is pulled into this magical book he must travel throughout its lands and vanquish evil doers who are imposing their will on each world’s inhabitants.
Like a Mario game each main world has multiple sub-levels to complete before you can take on the world’s boss level. Lucky, again like Mario, has his body to use as a weapon, and he can pull of a spin attack to daze enemies, and can kill them for good with a stomp on the head. The only difference between Lucky and Mario’s offensive attacks is the fact that Lucky unfortunately doesn’t have any powered up suits to collect. I must say that I found the lack of power ups to be curious, especially considering how many homages this game pays to the Super Mario franchise, but alas Lucky only has his own gifts to rely on while jumping and burrowing his way through the adventure.
Speaking of jumping and burrowing, these are the core platforming mechanics this game relies on, and both feel pretty tight and responsive. The platforming in general is just as solid as you’d get in a Mario game, so I didn’t find myself getting pissed at missed jumps too often, but thanks to the 3D setting, it sometimes gets a little wonky to land a precise jump.
The burrowing aspect on the other hand is used to provide strategies for boss fights, or even getting past obstacles in a level. It’s also heavily used in the collection of coins, as some are hidden away beneath the surface for Lucky to dig up.
Collecting coins, and other items is key to this game, just like coins and star coins and such are key to the 3D Super Mario titles. Each sub-level has four four-leaf-clovers to collect, which serve as Star Coins in Super Lucky’s Tale. You get one for beating the level, but the other three require some effort to secure. One will always be in a secret cavern that you must find through a pipe-like portal. One can be earned if you find at least 300 coins in a level, and the final clover can be unlocked if you collect hidden letters that spell out Lucky’s name.
At first you can progress by just beating the level and getting one clover for it, but again, just like in recent 3D Mario titles, later boss levels require a certain amount of clovers to unlock, so you have to go back and replay levels to try and score the three other clovers contained within each one.
This gives the game a ton of replayability and secrets to explore, which can be rewarding and taxing at the same time due to the fact that you have to replay levels to progress past the later stage boss battles.
Gameplay-wise, Super Lucky’s Tale is solid, but nothing about it stands out, but that’s not the case with its visuals and sound design. Both of these areas blow Super Mario out of the water, especially on the Xbox One X, which can run the game in 4K at 60fps with Dolby Atmos support.
This game is built for 4K thanks to its cartoonish animations and overly vibrant landscapes. The colors pop off of a 4K display with power, and the smooth frame rate gives the gameplay and platforming a serious performance boost. This is a game that definitely shows off what the Xbox One X can do, so it looks absolutely gorgeous.
It sounds great too thanks to the inclusion of Dolby Atmos support. The sound design itself is also intriguing as the game’s characters talk in a gibberish manner, but each one has different accents to set them apart. The game’s music may not be as catchy as Mario’s tunes, but it also fits the gameplay and doesn’t get annoying.
Super Lucky’s Tale is the only brand new Xbox One X Enhanced title releasing with the console, and for $29.99 it’s well worth investing in if you are also picking up the console. Even without the One X this game will still look and play great, so I wouldn’t limit it to just playing on the One X if you don’t intend on grabbing the console. For the price it provides plenty of gameplay and entertainment, and it’s a great example of what games can look like on the One X. It’s not as deep as a Super Mario game, but its influences from the world’s greatest platforming franchise are strong, so it’s hard to not get into the game and feel right at home while playing it.
Super Lucky’s Tale gets an 8 out of 10 review score from Team EB. It’s just a nice change of pace type of game for the Xbox One family of consoles, which have lacked in a Super Mario Bros-esque platforming title, so if you’ve liked the recent 3D Mario games, you will derive enjoyment from Super Lucky’s Tale.
“Making you a better geek, one post at a time!”
Review Statement: The author of this review was provided a code by the publisher for the purposes of this review.