I was a huge fan of the original SUPERHOT, and now after playing the VR version, which is an entirely new experience, my fandom has only been strengthened for this unique FPS puzzle game. Let’s just say it definitely can make you feel like Neo dodging bullets in the Matrix, and for me that’s enough of a reason alone to try it out. With that being said you should still check out my full review below in video or scripted format.
Hey now SUPERHOT SUPERHOT SUPERHOT fans, Matt Heywood here from EntertainmentBuddha.com to review SUPERHOT VR for the PS VR.
First off, if you aren’t down with SUPERHOT, you need to check it out, because it’s one of the most unique FPS puzzle games I’ve ever played, and now it’s in VR with a brand new experience built just for the medium.
If you’ve ever wanted to feel what it would be like to be Neo in the Matrix, then SUPERHOT VR is something you need in your life. Like the original non-VR version, SUPERHOT VR uses bullet time in a unique way in that the world only moves forward in time if you move yourself. In the standard game, this was dictated by controller movements, but now in the VR version, it’s all dictated by body movement.
When you couple this mechanic with the fact that faceless bad guys are whizzing bullets by your head, or trying to bludgeon you to death, it’s hard not to physically feel as if you’re pulling off Neo’s double-knee bend maneuver to avoid being shot at by the Agents in the first Matrix. The feeling is exhilarating to say the least, and it definitely offered a very high level of immersion into the world of SUPERHOT VR.
This isn’t just the standard game with a VR mode either. The entire experience has been built from the groundup for VR headsets and motion controllers. Like the original, it’s very hard to put this game down due to the challenge and the burning need to conquer each scenario the game throws at you. There are no ammo pickups, weapons must be found near you or taken from fallen enemies, and at all times you’re trying to decide on your next move and how it will progress the action taking place on screen.
For the most part I found the tracking to be just okay on the PSVR. At times I would have to whip one of my Move controllers around for it to re-center, and I found aiming to be less than perfect after doing so. This would lead to a guaranteed death, because as the game progresses there is literally no room for error. If you make one wrong move it could easily screw a level for you, so having precise tracking is key. It’s not horrific, but it could’ve been much better to provide an even more enjoyable experience.
I also wasn’t a fan of the checkpoint system, which at times would make you redo 3-4 levels before getting back to the point that you died at, and these death points are usually due to a difficult scenario, so I had to repeat levels way more than I would’ve liked.
SUPERHOT VR, like the standard version, is a very addicting gameplay experience. I very much enjoyed the new level of immersion thanks to the game’s use of VR, and found it to be very Matrix-like and mostly badass. Tracking could definitely be better for the PSVR version, but the game is still very much playable.
SUPERHOT VR earns a respectable 8 out of 10 review score from your friends here at EB, and if you have a PSVR I do recommend picking it up to experience its unique gameplay and challenges.
Thanks for watching, Matt Heywood signing off for EntertainmentBuddha.com, where we make you a better geek, one post at a time.
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Review Statement: The author of this review was provided a PS4 code by the publisher for the purposes of this review.