Surge 2 Hands Off Preview | Even Surgier Than Before
Let’s not beat around the bush, the first Surge game was pretty decent, but the difficulty curve was a little unreasonably steep. I’d like to think that I can handle reasonably difficult games, having played through all of the Souls games including Bloodborne. Yes, I know, they’re not the same game, but those games did a proper gradual difficulty curve. The Surge holds your hand for an hour and then shatters your spine with a sledge hammer at the first boss. Part of this, I felt was how heavy even the smaller weapons felt in the game, for being a super strong half-mech-half-human, you move like molasses. The game also tried to really teach you all the different ways to dodge attacks, only to throw enemies and bosses at you that will attack you no matter what. It just didn’t feel as cohesive as it could have been, like it needed a little bit more time in the oven before it came out.
Now I didn’t actually get to play The Surge 2 but I did sit through a presentation on the game, and it looked promising. The movement looked a lot more natural and flowed really nicely, especially with the weapon that was being used. It was like twin tomahawk axes that were carried like a two handed axe and broke apart to perform combos. It was really cool and apparently, a lot of the weapons in the game will be like this, and that’s got me excited. The executions are just as nasty and gory as they were in the first game, which was satisfying to see, they were a nice touch in the first game. What surprised me a little was the fact that a lot of the enemies weren’t total brain-dead zombies like they were in the first game. They were real people in similar armor to yours, and some of them had armor augmentations that they could use to become invisible. This meant that you have to follow their movements through the tall grass that they hide in, dodge their sneak attack, then try to take them out before they disappear again.
The boss that was showcased in the demo was amazing looking too, I’m really hoping that the final game still looks like this. If I can sum up the game in one sentence, I’d say it’s The Surge that we should have gotten the first time around. I really enjoyed watching the demo, and I’d love to check it out when it comes out and give the series another chance. I didn’t hate the first one, but I couldn’t help but compare it to other, better games in the same genre and style.
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