I’ve never played a Trine game before Trine 4, and that disappoints me a bit, because I found The Nightmare Prince to be a relatively fun puzzle platformer with plenty of physics woven into its roadblocks. While the puzzles may get repetitive over time, I still found the overall experience to be a stress free affair. Trine 4 may not be a water cooler type of game to gush about, but its gameplay is solid enough to provide for more than six hours of fun, and if you have friends, the fun factor is increased thanks to how the game alters puzzles to account for more players.
You can check out my full review below in video or scripted formats.
Hey now fans of Trine, Matt Heywood here to review Trine 4: The Nightmare Prince, or what I like to call a really fun puzzle game that doesn’t make you feel that dumb.
If you’re like me, and have never played a Trine game, then fear not, you can pickup and play Trine 4 with no prior knowledge of the previous games. Plus, the story is mostly secondary, and while it features a hunt for a rogue Prince, it doesn’t really enhance the gameplay in anyway.
Like I said though, Trine 4 does a great job at introducing the gameplay mechanics to you early on, and allows you to spend quality time with each of its three heroes, Amadeus the Wizard, Zoya the Thief, and Pontius the Knight, before you’re required to use all three at once to solve this game’s litany of physics based, and at times environmentally controlled puzzles. So having no prior experience with the franchise or its gameplay doesn’t affect your experience with Trine 4.
When you break this game down to its core, it’s a co-op platform puzzler that can be enjoyed by yourself, or enhanced with up to three other players. Each of the three characters offers skills and powers that must be used in conjunction with the other character’s powers to progress through each level’s series of physics-centric puzzles.
You will need to use the wizard’s levitation and summoning powers, as well as the Thief’s elemental attacks and grappling hook, and not to mention the Knight’s ham hands as you manipulate, grapple, and/or smash your way through the various puzzles meant to block your progression through the game’s beautifully rendered 2.5D sidescrolling world.
I wouldn’t call the puzzles brain busters, which may disappoint those of you who are in for some serious head scratchers to solve, but I kind of liked not wanting to punch my teeth out while trying to solve the game’s roadblocks. I will say though, that the puzzles can get repetitive, so while they may not be impossible to comprehend, the mechanics required to solve most of them can be rinsed and repeated often, so over the 6 plus hour campaign, you’ll begin to quickly figure out how to crack each room’s trick in a particular level.
In addition to the puzzles there are some light combat segments to flex your button mashing skills, and even a boss battle or two, so while puzzles dominate the gameplay, there are other elements sprinkled in to change up the pace and formula occasionally.
Trine 4 is definitely best played in co-op, because the game alters its puzzles to account for multiple players, but I also found it quite enjoyable as a solo player. The puzzle repetition does wear on you, but the lovely fantasy based visuals and soundtrack were enough for me to keep focused on getting to the end of the game’s adventure, plus the puzzle-based gameplay, even if repetitive, is somewhat therapeutic thanks to the difficulty not requiring Einstein’s brain to accomplish.
Trine 4 gets an 8 out of 10 review score from Team EB. If you’re a franchise fan I would think you’ll enjoy this entry, but even if you’re a noob like me, you will find enjoyment in what Trine 4 offers, especially if you love yourself some 2.5D side scrolling puzzle solving gameplay.
Thanks for watching, I’m Matt Heywood signing off for Entertainment Buddha, where we make you a better geek, one post at a time.