If you know me then you would know that I am crazy about physical and digital card games. Usually when I catch wind of a new one coming out, I get insanely excited. This is the exact thing that happened with Keyforge: Call of the Archons. Keyforge is a competitive card game that is played until one player can forge three keys, hence the name. As with any card game you’ll try to outplay your opponents by destroying their creatures, playing artifacts and doing anything you can to prevent them from forging keys. There are a couple of things that sets Keyforge aside from its big-name competitors. First off, you buy each deck, the kicker is, each deck is put together via an algorithm that chooses 36 cards that play well together, no matter the deck you get. This does mean that some decks play better than others, what is even better is that you can’t edit these decks, you must play with what you’re given. This creates a sense of randomness when not only buying, but playing each deck for the first time, and I LOVE it.
As a long time fan/player of games like Magic the Gathering, Yu-Gi-Oh and Pokémon, I have seen many ways the genre can be played. In Keyforge since the goal revolves around forming keys, dealing damage to your opponent is not a main goal. It is still smart to destroy your opponent’s creatures as they have different effects to watch out for. Each deck can consist of three houses out of the seven that exist in the game. They are Brobnar, Logos, Sanctum, Dis, Mars, Untamed and Shadows. These houses play a big role in how you play the game, as they are essentially your resource, as Keyforge doesn’t use your typical mana as a resource. At the start of your turn, you call out a house based on the three that exist in your deck. When you call that house, those are the only type of cards that you can play that turn, unless a card says otherwise. This limits what you can do in a turn, so you must weigh your choices each turn.
There are multiple actions you can do a turn as well. You can play the cards assigned to the house you called, attack with creatures you have out, use creatures/artifacts if you have the ability to and Reap (tap) for extra amber. Reaping is essentially the same as tapping a land card for mana in Magic the Gathering. If you do not attack with or use a creature card and you called that house, you can Reap that creature and gain an amber each time you do. This allows you to gain a huge amber advantage if you have tons of unused creatures of the same house. At the end of each of your turns, you untap, or ready all your used creatures/artifacts, instead of at the start of your turn.
Forging your keys is the way to win this game. If you start your turn with enough Amber, which is usually 6 unless it is changed by a card, you can forge a Key. Doing this three times will win you the game. Games in Keyforge typically last about 30-45 minutes with the longest game I’ve played so far lasting about an hour and thirty minutes. It all depends on the deck you have and how you play it. I absolutely love Keyforge and I think that it will be around for awhile due to how unique the title is. You can get decks online, or, you can check out your local gaming shop to see what they have in stock. I advise you check often as decks sell out fast, but it seems like they are finally being restocked rather quickly. Make sure you check it out, if you’ve already played it, how do you feel about the game? Hate it? Love it? Let us know!
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