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“The fate of a Nation may sometimes depend upon the position of a fortress.” – Napoleon Bonaparte

Truer words could not have been spoken in regards to XO, Jumpdrive Studios’ new single-player sci-fi strategy game coming in 2016 for PC/Mac/Linux. Come July 20th, XO will be launching campaigns on both Kickstarter and Steam Greenlight. The game’s already passed through Square Enix Collective, granting Jumpdrive support before the other two campaigns even launch. The trailer above offers a quick glimpse at the gameplay behind this quest to save humanity.

XO is only a mere six months into development, but the game’s fundamentals are already clearly communicated. Humanity depends on you as the commander of the last remaining fleet in a space battle – you are the only thing that stands in the way of your overwhelming enemy and the abduction of your civilization. Everything from the ships in your fleet to the planets and situations you encounter are procedurally generated, immediately supplying the core of the game with a ton of different possibilities per playthrough.

XO-01combat
Influences from Battlestar Galactica and FTL are easily noticed

As the colony’s last hope, you have your work cut out for you in terms of responsibility. Jumpdrive’s website mentions some of the game’s features:

  • Emerge from jumpspace near a planet where you will begin rescuing ships, gathering resources, and defending from ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
  • Navigate a complex political system as the war brings out the best and worst in people. Promote the finest in your fleet to your council. Heed their advice or face the consequences.
  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination. Spin up the fleet’s jump drives and lead your able ships to the temporary safety of jumpspace.
  • In jumpspace, use your resources to upgrade ships, manufacture new weapons, and make critical repairs.
  • Continue this cycle until you amass enough firepower to defeat the enemy mothership and escape with as many people as possible.

 

Layers are always appreciated in strategy games, and XO does not disappoint with how much there is to monitor. Each scenario that arises is intended to last 3-7 minutes, with an entire game concluding near the 90-minute mark. The depth in strategy and variety of possible outcomes in each game is a potent combination – one that continues to amass support and popularity. Whether it’s politics, war, or even resource management, you might want to keep an eye on XO’s Kickstarter over the next month.

 

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Tags : XO
Zachery Bennett

The author Zachery Bennett

Zach's eternal preoccupation with video games became cemented at an early age. His first memorable journey away from reality began with a text-based Football game on a dirty Apple II; he's chased fantasy ever since. Having took English classes as electives in college, Zach decided to pull the trigger on a merger between the two obsessions.